| I don't really care if a system makes more sense, or is more realistic if the gameplay suffers. When you take a classic game and start messing with something that wasnt broke in the first place, you lose the fun of the game. One of the most realistic and sensible combats systems I've ever seen was for the Middle Earth RPG. The problem was that each combat round took 20-30 mins because it was so freakin complicated. But it made sooo much sense realistically. I just dont think there was a need to mess with the system. Maybe it wasnt the most real to life system ever, but it worked smoothly and was fun.
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