| Yes, fixing the skewed die rolls is a must. Also, allowing spells to be cast out of combat would be nice (I mean combat orientated spells). The surprise issue, when I've already 'spotted' the monsters, there shouldn't be any surprise for the monsters. The movement system should be cleaned up, it's terrible in all regards.
Allowing a 'feat' screen would be nice, where one could choose which feats when. Oh, yeah, including an indicator for 'sneak attacks' (maybe like the range mod for bows over the opponents heads) would also be nice. And fixing the 'save party placement' option so that the characters stay in the formation saved, would go a long way in helping with movement issues, that really bothers me. Having a screen where one could 'save' preparation spells' (like a hot key, maybe) would also be a big time saver. To the point, expanding the hot key issue would be nice, allowing combinations of actions under one hot key (like open lock/disarm device), equiping and using items, etc. And getting rid of those irritating messages of 'you are moving to far from the party' or 'you can't reach that object' by making the options to move the character in question so far (just get rid of that movement 'x', and show a non-movement indicator) easier to understand. |