Quote:
Originally posted by Skinbeard:
<STRONG>Hrmf. Can't believe it edited that... We all know what I was talking about, right?</STRONG>
|
I have trouble figuring out what I'm talking about, most times, so why should I have any idea about what you're saying?
Actually, that piece of cheese is counterbalanced by the fact that explosives damage or destroy items in the victim's inventory (like nice, expensive armor), and yield *no* experience points to the thrower except on the victim's death. This is in direct opposition to melee-based attacks, where every solid hit yields experience. I'm not sure if Troika handled it this way because they felt molotov ****tails and such were too enticing to players.