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Old 01-11-2002, 08:01 AM
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Ned Flanders Ned Flanders is offline
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Join Date: May 2001
Location: Springfield
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Quote:
by fable
Exactly. And although you get the experience for the kills of your party, you don't get experience for each piece of damage done by others. It's a bit unbalanced
Which is exactly where harm comes in. I usually use harm to get all enemies below the 12% line for health and then let virgil and/or sogg put on the finishing blow. I think it maximizes protagonist combat experience.

Personally, I feel the combat is weak after playing all the infinity engine games. However, Arcanum excels with the depth of all the NPC's in the various towns and cities. The fact that your race and/or skills affect the conversation of almost every citizen is fantastic in arcanum. The BG series sort of carried alignment and rep factors into conversations but the games do not possess such detail as felt in arcanum.

All in all though, you're correct, Arcanum does seem a little unbalanced. You would hope that any group of a particular level would always be able to handle an encounter of similar and/or lesser level. Granted the means would be different, but the end is the same, a victorious party. This has not been the case and again, I use harm as an example, to show how skewed the game is toward magick.

question: What would you do with a character with an emphasis in explosives. It just seems the enemy can get on you so quickly, you'd never have to throw your grenades. I guess you'd have to become an expert in prowling as well.
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