@Sorcha, it could well be three: I haven't played the game in about 6 months, and it's that sort of detail which slips the mind (what's left of my mind, at any rate) after a time.
For what it's worth, I concentrated on the stat-enhancing tattoos (with the exception of Lost Incarnation). I tried to have a small variety available for all circumstances, which I could switch out. Usually, during dialogs I'd keep intelligence, wisdom and/or charisma enhancing tattoos active.
Here's one really good tip I can give you, concerning tattoos: emphasize a single class on your main character. After you make 7th level, a tattoo for that class will appear at the shop, offering an attractive bonus. But should you take the *same* class up to 12th level first, before any other classes, you get an even better tattoo.
For example, you get the Tattoo of the Art at 7th level, giving you a +1 INT and an additional 1st and 2nd level spell (this, from my notes). But assuming you take that mage up to 12th before hitting 12th with a fighter or thief, you get the Tattoo of the Magi: +3 INT, and you double 1st and 2nd level spells. Note, if you make it up to 12th in a different profession, you don't get a higher quality tattoo.
Hope that helps.
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