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Old 10-15-2009, 01:42 PM
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fable fable is offline
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Quote:
Originally Posted by Scottg View Post
No. (..its funny though, some people thought that MOTB was absolutely the best in this respect.. guess they haven't played PS:T, or have gotten the full measure of alignment conflicts in BG2.)
What? You expect players to even know about a game that's more than a year old? What are you--a historian?

Quote:
On the other hand I do like the way my own characters achieve some personality via different dialog choices based on skills. In combination with different voices (upon character selection mostly), it helps to give the feel that they are different characters rather than some "hyrdra" single character.
I wonder that nobody has taken to writing additional dialog and quests for the party NPCs as mods, unless, of course, the toolkit doesn't support that. Or perhaps this isn't as important to them as having a new Longsword +25 that looks like it came out of Oblivion.

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Skill overlap between characters kills this though. At the very least it *should* have been implemented so that whichever character had the highest skill for that dialog choice was the ONLY character offered that choice.
And wouldn't you know...? That was exactly the way Challenge of the Five Realms did it for Microplay in 1992. Try to do something, like open a chest, and your character with the best skill in that area would interrupt, saying "Allow me," or "I can handle this, sir!" or "Let me try, if you will," whatever was appropriate given their personality. It worked beautifully. (And it was optional, too, so you could set the controls to disallow it if you wanted things that way.) But the lesson wasn't learned.
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Last edited by fable; 10-15-2009 at 07:50 PM.
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