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09-16-2009, 01:10 PM
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 | Exalted Member | | Join Date: Aug 2009 Location: Home
Posts: 100
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I first took WS just four days ago, when starting SCS II, and i asure you that Anti-Paladin wont make it fast enough. Before he gets to enemies they have protection from god spells working. A single arrow fired before all protection spells activate, change the whole battle.
Additionaly, some mages have 'cannon fodder' fighters / summons to stop any incoming anti-paladin or inquisitor
True potential of WS archers show in caster heavy encounters.. Like mentioned above Drow City defenses.. Here are the details quoted from SCSII readme.
Spolier Warning! Quote:
* Group A: disorganised raiders (about every five rounds)
o Three L9 fighters, two L9 archers, a L12/12 fighter/mage
o Two L9 fighters, two L9 archers
o Four L9 fighters, two L9 archers, a L10 cleric
o Four L9 fighters, a L11 mage
* Group B: serious war-parties (every four rounds)
Each party comprises six L9 fighters, four L9 archers, a L10 cleric, a L14 cleric, a L12/12 fighter/cleric, a L11 mage, and a L15 mage. There are four of these war-parties.
* Group C: elite battlegroups (every ten rounds, with another Group B war-party between each battlegroup)
o Four L9 fighters, three L17 mages
o Four L9 fighters, two L12/12 fighter/clerics, a L18 cleric, a L18 mage, a glabrezu, and two nabassu
o Two L11 mages, a L15 mage, a L22 mage, and four stone golems
o Six L9 fighters, two L10 clerics, two L12/12 fighter/clerics, a L14 cleric, a L20 cleric, two balors and two glabrezu.
| But for big bosses that barely use magic, like Ira'Kiou'Dneg  , other archers surely outclass WS. But there are very, very few fights like that in BG2. Mainly.. dragons.. demons (but WS still stops most of their buffs).. and fire giants.. (except for the fire giant priest with Balor Claw on himself)
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