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07-06-2009, 01:36 PM
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| Exalted Member | | Join Date: Jul 2006
Posts: 720
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Quote:
Originally Posted by Flyboy
Far, far easier than scooting your character around an unfamilar city map a few feet at a time, trying to figure out which streets go where, etc.
But apart from that, I retract most of my earlier rant  |
The rant is still valid though - the designers took *way* to many liberties assuming that all players would be well versed in D&D 3.5 rules, and the nuances to camera control operation.
I personally hated the OC for NWN *1*, but the little tutorial at the beginning was substantially better than the one for this game.
For the most part though you do NOT want to be able to "auto-move" your character, doing so will often push you past "events" and often pick-up a trail of opponents that can quickly turn into a mob at your destination.
I *so* wish they had Temple of Elemental Evil's turn-based system (..at least as a "toggle on/off" feature). That way you could "auto-move" and if you were engaged by an opponent it would then "drop-into" the turn based attack system - among other things it would preclude most of the "pile-up" mob problems.
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