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Originally Posted by baron667 i get your points, good ones.
although they sometimes sound like mere speculation since many players, when wanting to roleplay a fave soul, would simply go for it instead of trying to conceive some kind of twisted half-warlock instead. (you guessed it: the concern was mainly role-playing vs. munchkinish chara building.)
thinking about what the motivation of fave soul is supposed to be (a sorcerous cleric for harsh old-timers like me - and pardon the class-related pseudo-pun), i might start one, but because i suspect the oc might turn out quite boring (for me) with such a chara, it might fit into a 3 or 4 member party of soz, for a slightly improved delight at managing him/her and his/her development.
still, my intent is far from powergaming.
(i mainly play my builds in the actual campaign(s) but that's my habit, so other means of testing, like yours, are not to be discouraged imo and might be even more "professional" - while drying out the pleasure of the story around it, if there's still any pleasure left, and that means it's not your 30th+ time around a certain campaign.)
cheers  |
It's interesting that your concerns actually *prompted* this build.
I also like continuity in the build, not necessarily that the character should behave the same at all points in the build, but rather a sense of seamlessness that suggests ONE CLASS.
IF you start using Eldritch Blast or Hellfire Blast any more than a rarity, ("rarity" ='s IF you need to *only* make either a ranged attack OR an attack against a melee immune opponent), then I think this build will loose its seamless character. This is after all the province of the Warlock class, and while the build incorporates several levels, the dominate purpose of the Warlock (and Hellfire) addition was to achieve:
Hellfire Shield with good damage, and
Invisibility, and
Additional (though modest) Damage Reduction.
The other stuff is additional, but again - not overpowered.
The penalty is a reduction in fighter feats (*5*), and BAB (*3*). IMO it's a *balanced* trade, especially when you consider that the additions have their own set of weaknesses/limitations.
Conceptually I also considered the juxtaposition of the Barbarian class but with some additional Magic: say perhaps a "Magical Barbarian". But it doesn't have the panache of "Damned Soul", and when you see the character's arms and eyes light-up - you get the impression of something altogether more menacing than the description of "Magical Barbarian".
I think it should "roll" well in any of the campaigns with modification for dialogue skills. For SOZ I'd probably drop the UMD in favor of Intimidate. Note that you do need to use additional (wearable) modifiers for Move Silently and Hide - lots of "sniffing" opponents in SOZ.