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06-14-2009, 06:23 PM
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 | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 30,305
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Quote:
Originally Posted by Zondark Now, I know I labelled it a "gripe", but the truth is I have no problem with PS:T's copious amounts of text. Yet, that's not to say some of the text couldn't have been "substituted" or better integrated into the gameplay instead, and this is where I feel BG2 triumphs over PS:T. It better integrates the plot points and character interactions into the gameplay - rather than forcing the player to read pages upon pages to progress - while at the same time, allowing the freedom of choice that PS:T offers through its dialogue (... This making sense?). | I know what you mean, though I personally disagree. This isn't a case of you're wrong/I'm right, but that I come to the game from the standpoint that I'm delighted to play a game that deliberately sets out to turn some many RPG expectations on their heads: a game where combat is secondary to self-discovery. Where a standard game cliche--recovery from death with no or little loss--becomes instead the curse you're trying to solve. Where you keep running into people you've hurt before, who always seem to want to do you a good turn. And so on. Quote: |
Some might say that PS:T wouldn't be as deep and impactful were it not so verbosely written, and I'm inclined to agree.
| Would you feel differently if the game were remade today using voice technology, so that instead of reading a fair amount of material, you could hear the thoughts and words of the characters? Quote: |
Though, as I said earlier, having to read so much tends to bog down the game somewhat, and I do feel that BG2 strikes a better balance, which is much more suited to the video game medium, in my opinion.
| I can hardly disagree with the fact that you've pointed out my two favorite RPGs. We just have them in a different order.
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