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Old 06-14-2009, 06:23 PM
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Quote:
Originally Posted by Zondark View Post
Now, I know I labelled it a "gripe", but the truth is I have no problem with PS:T's copious amounts of text. Yet, that's not to say some of the text couldn't have been "substituted" or better integrated into the gameplay instead, and this is where I feel BG2 triumphs over PS:T. It better integrates the plot points and character interactions into the gameplay - rather than forcing the player to read pages upon pages to progress - while at the same time, allowing the freedom of choice that PS:T offers through its dialogue (... This making sense?).
I know what you mean, though I personally disagree. This isn't a case of you're wrong/I'm right, but that I come to the game from the standpoint that I'm delighted to play a game that deliberately sets out to turn some many RPG expectations on their heads: a game where combat is secondary to self-discovery. Where a standard game cliche--recovery from death with no or little loss--becomes instead the curse you're trying to solve. Where you keep running into people you've hurt before, who always seem to want to do you a good turn. And so on.

Quote:
Some might say that PS:T wouldn't be as deep and impactful were it not so verbosely written, and I'm inclined to agree.
Would you feel differently if the game were remade today using voice technology, so that instead of reading a fair amount of material, you could hear the thoughts and words of the characters?

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Though, as I said earlier, having to read so much tends to bog down the game somewhat, and I do feel that BG2 strikes a better balance, which is much more suited to the video game medium, in my opinion.
I can hardly disagree with the fact that you've pointed out my two favorite RPGs. We just have them in a different order.
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