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06-01-2009, 09:00 PM
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 | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 30,308
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Quote:
Originally Posted by Zondark However, my gripe with PS:T is that it relies too heavly on dialogue to move the game forward, neglecting the combat and other gameplay aspects in the process. I can understand why the average gamer would be turned away when s/he is forced to read an entire novel before even leaving the first building (I'm exaggerating, of course). | Welcome to GameBanshee, Zondark. Glad you could join us.
I have to ask: did you play the game as a dumb fighter, or as a smart and wise fighter/mage? Because from what I've read over the years, a lot of players come to the game having read in tips how many more opportunities there are for experience or at the very least responses if their characters are smart. This also means they get around at least a few potential battles. I can't help thinking this contributes to the idea that PS:T lacks combat.
As for having too much dialog, it's worth us all remembering that PS:T wasn't aimed at today's Oblivion kiddie market. Its creators figured on a literate, intelligent audience of older teens and adults, capable of understanding its theme, its overarching sense of irony, its characterizations. I don't think they can be reasonably criticized for failing to reach a group they weren't aiming for. But that's just my interpretation.
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