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03-10-2009, 03:42 AM
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| Exalted Member | | Join Date: May 2004
Posts: 280
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The methodology that Towerwizard suggested is what you do if your intent is to get maximum hit points. At level 10, fighters and clerics don't get a full hit die, while thieves and mages do. Therefore, if hit points is your primary concern, taking thief at 10th level theoretically gets you the most.
Shameless self-plug: I do have to note that none of this silliness is necessary with my mods. My Fixpack changes the way hit dice are gained to match what it says in the manual: you gain hit points as a fighter when you raise your highest level class regardless of which class it is (and none when levelling your lower level classes - you weren't supposed to get that 1hp then either).
Qwinn
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