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12-04-2008, 09:12 AM
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| Exalted Member | | Join Date: Apr 2007
Posts: 287
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At optimal 20-th druid/priest level, Barkskin caps at setting base AC to 1 - same as Spirit Armor. However, Spirit Armor, even cast by a 7th or 8th level wizard, still sets AC to 1 and grants 3 bonus to saving throw vs spells. So, Spirit armor is the better spell here.
As for 'pro' multi-class: I would add just one, and the most important one IMHO: combining all of the subclasses' HLAs, and getting much more HLAs than a dual-class. This is the actual strength of a multiclass, since combining certain different-class HLAs is extremely powerful: like combining UAI and Time Traps with warrior's THAC0, GWW, Critical or Hardiness, for instance.
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