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Mission: St. Louis

Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Objectives
  • Locate any surviving soldiers (#9).
  • Evacuate the soldiers (Exit A).

Walkthrough

You値l start out in the southwestern corner of the map (#1). As soon as you finish listening to the mission briefing, you値l witness General Barnaky being captured by the super mutants. You can稚 do anything about that yet, so investigate the immediate surroundings. You値l find a workbench containing two tool kits, a copy of Zen Art of Piloting, and two copies of Dean痴 Electronics. You should also notice an APC. This is what you値l need for evacuating the stranded soldiers. The APC is a tough vehicle, and you can use it to protect your troops while dealing with the super mutants, but if the APC is destroyed then you値l lose the mission. So don稚 be reckless with it, and keep track of how many tool kits you have remaining.

That being said, load your squad into the APC and head east over the bridge (#2). You値l encounter four mutants guarding the bridge. Three of them will be using M249 SAWs, powerful heavy weapons that use the same ammo as hunting rifles and AK47s, and the fourth will have a large supply of frag grenades. Just drive up to the mutants and blast them away, and then liberate their weapons and give them to any squad members who can use them effectively.

If you continue along the road, you値l come to the remains of Fang Squad, plus three of the super mutants who killed them. The same strategy should work here as at the bridge. The only difference is that one of the super mutants will have a rocket launcher this time, and so you should target that one first. When you get close enough to the remains, your objectives will update, and you値l be ordered to look for the next set of survivors (#9).

Note: You can find a sniper rifle in an abandoned bunker nearby (#3).

To get to the next set of potential survivors, you値l need to cross the bridge to the north (#5). Once again there will be four mutants guarding the bridge, but this time they値l be assisted by a rocket launcher and some land mines. So you can稚 just drive up to the mutants like before, or else you値l probably lose your APC.

Instead, you should sneak a couple of squad members into the plateau next to the bridge (#5a). There you値l find the mutant with the rocket launcher. He値l be watching the road, making it easy for you to sneak in right behind him. If your initial attacks don稚 kill him outright, then he値l probably kill himself when he turns around to fire a rocket at you at you. With the rocket launcher out of the equation, dealing with the other mutants shouldn稚 be too difficult. Just be sure to target the one chucking grenades first, and be careful not to drive too close to the bridge, or you might hit a land mine.

After some more fighting, you値l find Talon Squad in the northeastern part of the map (#9). You値l have to heal the three anonymous soldiers in the squad (Paladin Solo is healthy will be healthy enough), and that will require at least one use of a doctor痴 bag on each. If you need medical supplies for this, you can find some in the nearby bunker (#8). Once the soldiers are healed, they値l supposedly move into the APC, but really they値l just disappear from the map, and you値l receive 2000 experience points. To finish rescuing the soldiers, you値l need to drive the APC to the extraction point (Exit A). You値l receive 5000 experience points when you get close enough.

The mutant base in the northwestern corner of the map (#13) is optional. If you pick up the two sniper rifles available in the mission (#3, #7), then you can put your snipers into the APC, drive over the trenches (#10), and chip away at the base. But if you decide to actually send you squad members inside, you値l probably have to do a lot of saving and loading, and all you値l find inside the base are more of the same weapons you found outside the base.

So attack the base as much as you壇 like, and then drive to APC to the extraction point (Exit A) to finish the mission.


1 - Starting Point

Here you値l find a workbench containing two tool kits, a copy of Zen Art of Piloting, and two copies of Dean痴 Electronics. You値l also find an APC here.


2 - Guarded Bridge

Four super mutants will be guarding this bridge.


3 - Abandoned Bunker

Inside the bunker you値l find a trapped chest with a sniper rifle inside.


4 - Fang Squad

At this spot you値l find the remains of Fang Squad -- plus three super mutants. If you loot all of the bodies, you値l find a rocket launcher, a few M249 SAWs, a pair of M60s, and some other odds and ends.


5 - Guarded Bridge

You値l find four more super mutants guarding this bridge. However, this time one of the mutants will have a rocket launcher, and you値l also have to deal with land mines, so driving right up to the mutants isn稚 a great idea. For best results, sneak a couple of squad members up onto the plateau next to the bridge (#5a). The ladder leading up to it is near where Fang Squad got killed (#4). You値l find the rocket launcher mutant up there. If you move in right behind him, then chances are when he fires at you he値l also hit himself, making him pretty easy to kill. With that mutant dispatched, the other three shouldn稚 pose much of a problem. Just be careful not to drive too close to the bridge until you致e disarmed the mines.


6 - Mutants

You値l find two super mutants with rocket launchers here.


7 - Dead Soldiers

You値l discover three dead soldiers on the ground here, plus a handful of mutants up on the plateaus waiting to ambush you. You値l only find stimpaks on the soldiers, but one of the mutants on the plateau to the south will have a sniper rifle.


8 - Bunker

Inside this bunker you値l find a super mutant with a rocket launcher. You値l also find a chest filled with medical supplies. You might need to use the medical supplies on Talon Squad nearby (#9).


9 - Talon Squad

You値l find Paladin Solo and three other members of Talon Squad here. To meet the first objective, you値l need to heal the three anonymous soldiers, which will require at least one use of a doctor痴 bag on each. If you need medical supplies for this, you can find some in the bunker to the west (#8). Once the soldiers are healed, they値l move into the APC, although they won稚 take up any room or fight for you in the upcoming battles. To finish rescuing the soldiers, you値l need to drive the APC to the extraction point (Exit A). You値l receive 5000 experience points when you get close enough.


10 - Trenches

You値l find a whole bunch of mutants in the trenches surrounding the mutant base (#13). The best way to deal with the mutants is to pack your squad into the APC and drive the APC over the trenches. As long as you drive the APC perpendicular to the trenches, it will span the gaps, and you値l get great angles against the mutants.

Once the mutants are dead, send out a squad member or two to collect the loot. You値l find a couple of Browning M2s among the dead. The Browning M2 is one of the best weapons in the game, but it痴 heavy (it requires 9 ST), and it uses semi-rare ammunition (.50 cal), so you might not be able to use it for a while.

Note: If you have a couple of characters with sniper rifles (#3, #7) in the APC when you clear out the trenches, then you値l probably do a decent job of clearing out the mutant base at the same time.


11 - Land Mines

You値l find over 20 land mines on the road between the two points marked #11.


12 - Burke

Burke was with General Barnaky when he was captured, but he was too cowardly to do anything. The super mutants then decided to have a little sport with Burke, and so they boobytrapped him with explosives. If you disarm Burke, then you値l gain 950 experience points. But either way, Burke will end up dying.


13 - Mutant Base

The mutant base is completely optional, but if you can kill the mutants inside, then you値l get a lot of experience and equipment. The best way to start your attack is to drive the APC onto the trenches (#10). That will get you close enough to the base that you値l be able to pick off some of the super mutants inside.

The main entrance to the base is located on the southern side. The ramps leading up to the entrance will be mined, and the mines will be tough (or perhaps impossible) to detect. They値l also be neutral in the conflict. They値l blow up if mutants step on them or if anybody from your squad steps on them. So you can try to lure mutants down the ramps so that they blow up, and you can force fire shotguns at the ramps to blow up the mines if you have to make your way across them.

Besides the mines, you値l also encounter a trio of super mutants at the entrance, and they値l have Browning M2s. You might be able to snipe a couple of the mutants from the safety of the APC, if you drive it up to the bridge near Burke (#12), but you probably won稚 be able to hit the third mutant. Worse, that third mutant will probably be able to slaughter your entire squad if you try sending it up the ramps.

So what to do? Well, you can skirt around the main entrance and use the hidden staircase in the corner (#15). That back entrance is safer than the front entrance, but it痴 no exactly safe, and you値l probably have to do a lot of saving and loading to get your squad inside the base, and to kill the mutants you値l find there.


14 - Chest

The chest starts out locked, but it doesn't require a very high lockpicking skill to get it open. Inside you値l find an XL70E3 Enfield and some ammunition.


15 - Hidden Staircase

You can use this staircase to sneak into the mutant base (#13).


Exits:
  1. Extraction point. The extraction point will only appear after you致e healed Talon Squad (#9).


Walkthrough
Introduction
Your Character
Your Squad
Gameplay Tips
Missions
Brahmin Wood
Freeport
Rock Falls
Macomb
Preoria
Quincy
Mardin
Springfield (Bonus)
St. Louis
Jefferson
Kansas City
Osceolla
Junction City
Great Bend
Coldwater
Newton
Canyon City
Buena Vista
Scott City
Cheyenne Mountain
Vault 0
 
 
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