| Name
|
Martin
Level 10 Ghoul Male
|
| Statistics
|
| 8 ST, 9 PE, 7 EN, 2 CH, 5 IN, 6 AG, 5 LK
|
| Tagged Skills
|
| Energy Weapons, Traps, Pilot
|
| Traits
|
| Glowing One, Fear the Rapper
|
| Perks
|
| Scout, Lead Foot
|
| Availability
|
|
Martin becomes available after you've reached the rank of Junior Knight, and after you've
helped the ghouls in Quincy.
|
| Description
|
|
One of Martin's ancestors used to run a software company in England, until it sank. Martin
himself has inherited his ancestor's uncanny driving abilities, and when out of the car is
very good at spotting and disarming traps.
|
|
|
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