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Recruit: Martin


Name
Martin
Level 10 Ghoul Male
Statistics
8 ST, 9 PE, 7 EN, 2 CH, 5 IN, 6 AG, 5 LK
Tagged Skills
Energy Weapons, Traps, Pilot
Traits
Glowing One, Fear the Rapper
Perks
Scout, Lead Foot
Availability
Martin becomes available after you've reached the rank of Junior Knight, and after you've helped the ghouls in Quincy.
Description
One of Martin's ancestors used to run a software company in England, until it sank. Martin himself has inherited his ancestor's uncanny driving abilities, and when out of the car is very good at spotting and disarming traps.

Recruits by Rank
Initiate
Brian
HR1205
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Jo
Mac
Robin
Stitch
Torn
Trevor
Senior Initiate
Farsight
Ice
Kevin
Mandy
Rage
Rebecca
Sharon
Stevie
Squire
Beth
Stein
Target
Senior Squire
Babs
Billy Bob
Creeper
Keith
Shaav
Shriek
Stoma
Stumpy
Junior Knight
Dillon
Harold
Hurt
Krldraav
Malice
Martin
Mother
Pain
Riddick
Knight
Alice
Boomer
Chuck
Ed
Karl
Max
Toni
Senior Knight
Bob
Fran
Pump
Knight Commander
Kaisa
Vector
Junior Paladin
Cookie
John
Paladin Commander
Box
Dos
Jim
Joe
Peta
Paladin Lord
Debbie
General
Clarise
Shaky
Slim
Unknown
Fleetfoot
Frank
Hardrive
PIPBoy
Seedee
Slicer
 
 
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