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Perks: Levels 1-3
Awareness (Level: 3)

Requirements: PE 5

With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.


Bonus HtH Damage (Ranks: 3, Level: 3)

Requirements: ST 6, AG 6

Experience in unarmed combat has given you the edge when it comes to damage. You get an additional 15% damage with hand-to-hand and melee attacks for each rank of this perk.


Brown Noser (Level: 2)

Requirements: CH 5, IN 6

You've learned the value of sucking up to your superiors! You get one extra promotion for each rank of this perk.


Comprehension (Level: 3)

Requirements: IN 6

You pay much closer attention to the small details when reading. You gain 50% more skill points when reading books.


Die Hard (Level: 2)

Requirements: First Aid 40%, EN 6

You don't give up easily. When your hit points get below 20% you get an additional 10% to resistances.


Drunken Master (Level: 3)

Requirements: Unarmed 60%

You fight better when you are drunk. You receive 20% to your unarmed skill while under the influence of alcohol. Robots cannot pick this perk.


Faster Healing (Ranks: 3, Level: 3)

Requirements: EN 6

With each rank of this perk, you get a +2 bonus to your healing rate. This is in addition to your normal healing rate. Thus you heal faster.


Flower Child (Level: 3)

Requirements: EN 5

With this perk, you are 50% less likely to be addicted to chems, and you suffer half the withdrawal time of a normal person.


Gunner (Level: 3)

Requirements: Small Guns 40%, AG 6

You are an expert shot from a moving vehicle. You get a +10% chance to hit when firing from a moving vehicle.


Healer (Level: 3)

Requirements: First Aid 40%, PE 7, IN 5, AG 6

The healing of bodies comes easier to you with this perk. Each rank of this perk heals 4-10 additional hit points when using the first aid or doctor skills.


Here and Now (Level: 3)

Requirements: None

With this perk, you immediately gain one experience level.


Lead Foot (Level: 3)

Requirements: Piloting 60%, PE 6, AG 6

Your reflexes and driving ability combine to make you a very fast driver. You gain 25% speed when behind the wheel. Animals cannot pick this perk.


Night Vision (Level: 3)

Requirements: PE 6

With the Night Vision perk, you can see in the dark better. This will reduce the overall darkness level by 20%.


Quick Pockets (Level: 3)

Requirements: AG 5

You have learned to pack your equipment better. Costs for actions in your inventory are halved.


Rad Child (Level: 3)

Requirements: EN 6

You do not take immediate damage from radiation. In fact, you gain extra healing while being exposed to it! However, radiation continues to build up in your system as normal. Only ghouls may pick this perk.


Scout (Level: 3)

Requirements: PE 7

You have improved your ability to see distant locations, increasing the size of exploration on the world map by 1 square in each direction. You also have a better chance of finding special encounters.


Stat! (Ranks: 2, Level: 3)

Requirements: First Aid 75%, Doctor 50%, AG 6

You can heal people much faster than the usual country doctor. Each rank of this perk reduces the AP cost of the first aid and doctor skills by 2.


Stonewall (Level: 3)

Requirements: ST 6

You are much less likely to be knocked down in combat.


Strong Back (Ranks: 3, Level: 3)

Requirements: ST 6, EN 6

You can carry an additional 50 pounds of equipment for each rank of this perk.


Survivalist (Level: 3)

Requirements: Outdoorsman 40%, EN 6, IN 6

You are a master of the outdoors. This perk confers the ability to survive in hostile environments. You get a +25% bonus to your outdoorsman skill.


Swift Learner (Ranks: 3, Level: 3)

Requirements: IN 4

You are indeed a Swift Learner with this perk, as each rank gives you an additional +5% bonus whenever you earn experience points. This is best taken early. [Actually, it's best not taken at all.]


Team Player (Level: 3)

Requirements: CH 4

You grew up in a big family and consequently work much better in a team. You get +10% to all rolls when within the influence of other squad members.


Thief (Level: 3)

Requirements: None

The blood of a thief runs through your veins. With the Thief perk, you get a one-time bonus of +10% to your sneak, lockpick, steal, and traps skills. A well-rounded thief is a live thief.


Toughness (Ranks: 3, Level: 3)

Requirements: EN 6, LK 6

When you are tough, you take less damage. Each rank of this perk adds +10% to your general damage resistance.