| Advanced Power Armour |
| Category: Armor |
| Weight: 50 |
| Armor Class: 35 |
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| Normal: 18/60% |
| Fire: 15/65% |
| Gas: 7/45% |
| Explode: 10/50% |
| Energy: 17/55% |
| Electric: 0/0% |
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This powered armour is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.
Reduces sneak skill by 75%. Boosts strength by 4.
Obtained:
| Newton - Found in fridge (#5) |
| Bunkers - For sale after Canyon City |
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| Brahmin Armour |
| Category: Armor |
| Weight: 10 |
| Armor Class: 20 |
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| Normal: 3/25% |
| Fire: 1/17% |
| Gas: 0/0% |
| Explode: 1/25% |
| Energy: 1/30% |
| Electric: 0/0% |
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A special suit of armour. When worn, you can move unseen through herds of Brahmin!
Obtained:
| Brahmin Armour Special Encounter - Found on Brahmin |
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| Broken Power Armor |
| Category: Armor |
| Weight: 42 |
| Armor Class: 0 |
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| Normal: 0/0% |
| Fire: 0/0% |
| Gas: 0/0% |
| Explode: 0/0% |
| Energy: 0/0% |
| Electric: 0/0% |
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A suit of Power Armor, broken beyond your ability to repair.
Obtained:
| Coldwater - Found in three places (#20 and #23 and #25) |
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| Devilthorn Jacket |
| Category: Armor |
| Weight: 20 |
| Minimum Strength: 75 |
| Armor Class: 100 |
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| Normal: 6/0% |
| Fire: 0/50% |
| Gas: 0/0% |
| Explode: 0/0% |
| Energy: 0/0% |
| Electric: 0/0% |
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Unique Item 100 AC +10 Strength +50% Resist fire -6 Damage from enemies Indestructible
Obtained:
| Bazaar Day Special Encounter - For sale |
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| Environmental Armour |
| Category: Armor |
| Weight: 20 |
| Armor Class: 10 |
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| Normal: 5/40% |
| Fire: 4/40% |
| Gas: 13/70% |
| Explode: 6/40% |
| Energy: 5/55% |
| Electric: 0/0% |
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This Armour affords the wearer 60% protection against harmful airborne agents and radiation.
Reduces sneak skill by 50%, but increases poison and radiation resistance by 50%. Can be worn by ghouls.
Obtained:
| Jefferson - Found in two places (#11 and #16) |
| Trader Special Encounter - For sale |
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| Environmental Armour II |
| Category: Armor |
| Weight: 25 |
| Armor Class: 10 |
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| Normal: 6/40% |
| Fire: 5/42% |
| Gas: 20/90% |
| Explode: 9/45% |
| Energy: 6/60% |
| Electric: 0/0% |
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This Armour affords the wearer 90% protection against harmful airborne agents and radiation.
Reduces sneak skill by 50% and PE by 1, but increases poison and radiation resistance by 75%. Can be worn by ghouls.
Obtained:
| Bunkers - For sale after Jefferson |
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| Ghoul Armour |
| Category: Armor |
| Weight: 20 |
| Armor Class: 10 |
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| Normal: 0/20% |
| Fire: 0/10% |
| Gas: 0/0% |
| Explode: 0/20% |
| Energy: 0/25% |
| Electric: 0/0% |
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A light leather covering. It can only be worn by ghouls.
Obtained:
| Bunkers - Worn by Billy Bob and Harold |
| Bazaar Day Special Encounter - For sale |
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| Leather Armour |
| Category: Armor |
| Weight: 8 |
| Armor Class: 15 |
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| Normal: 2/25% |
| Fire: 0/15% |
| Gas: 0/0% |
| Explode: 0/20% |
| Energy: 0/25% |
| Electric: 0/0% |
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Your basic all leather apparel. Finely crafted from tanned brahmin hide.
Obtained:
| Various locations throughout the wasteland. |
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| Leather Armour Mark II |
| Category: Armor |
| Weight: 10 |
| Armor Class: 20 |
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| Normal: 3/25% |
| Fire: 1/17% |
| Gas: 0/0% |
| Explode: 1/25% |
| Energy: 1/30% |
| Electric: 0/0% |
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An enhanced version of the basic leather armour with extra layers of protection. Finely crafted from tanned brahmin hide.
Obtained:
| Preoria - Found in a desk (#19) |
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| Metal Armour |
| Category: Armor |
| Weight: 35 |
| Armor Class: 10 |
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| Normal: 4/30% |
| Fire: 4/15% |
| Gas: 0/0% |
| Explode: 4/25% |
| Energy: 3/37% |
| Electric: 0/0% |
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Polished metal plates, crudely forming a suit of armour.
Reduces sneak skill by 25%.
Obtained:
| Bunkers - For sale after Preoria |
| Hermit Special Encounter - For sale |
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| Metal Armour Mark II |
| Category: Armor |
| Weight: 35 |
| Armor Class: 15 |
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| Normal: 4/35% |
| Fire: 4/20% |
| Gas: 0/0% |
| Explode: 4/30% |
| Energy: 4/45% |
| Electric: 0/0% |
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Polished metal plates, finely crafted into a suit of armour.
Reduces sneak skill by 25%.
Obtained:
| Quincy - Found in chest in church (#9) |
| Coldwater - Found in ice chest (#6) |
| Bunkers - For sale after Mardin |
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| Plating Mutant Armour |
| Category: Armor |
| Weight: 40 |
| Armor Class: 10 |
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| Normal: 4/30% |
| Fire: 4/15% |
| Gas: 0/0% |
| Explode: 4/25% |
| Energy: 0/37% |
| Electric: 0/0% |
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Crude armour that uses straps of leather and metal bands to form a sparse but effective covering. It can only be worn by mutants.
Reduces sneak skill by 25%.
Obtained:
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| Power Armour |
| Category: Armor |
| Weight: 42 |
| Armor Class: 30 |
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| Normal: 13/55% |
| Fire: 13/60% |
| Gas: 5/30% |
| Explode: 10/50% |
| Energy: 16/50% |
| Electric: 0/0% |
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A self-contained suit of advanced technology armour. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.
Reduces sneak skill by 75%. Boosts strength by 3.
Obtained:
| Bunkers - For sale after Coldwater |
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| Spiked Mutant Armour |
| Category: Armor |
| Weight: 50 |
| Armor Class: 15 |
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| Normal: 4/35% |
| Fire: 4/20% |
| Gas: 0/0% |
| Explode: 4/30% |
| Energy: 4/45% |
| Electric: 0/0% |
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Bunkers (worn by Pump and Cookie)
Reduces sneak skill by 35%.
Obtained:
| Bunkers - Worn by Cookie and Pump |
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| Superior Ghoul Armour |
| Category: Armor |
| Weight: 25 |
| Armor Class: 0 |
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| Normal: 0/0% |
| Fire: 0/0% |
| Gas: 0/0% |
| Explode: 0/0% |
| Energy: 0/0% |
| Electric: 0/0% |
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A mixture of leather and metal patches, held together by rubber straps. It can only be worn by ghouls.
Obtained:
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| Tesla Armour |
| Category: Armor |
| Weight: 40 |
| Armor Class: 15 |
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| Normal: 4/35% |
| Fire: 7/45% |
| Gas: 0/0% |
| Explode: 4/20% |
| Energy: 15/85% |
| Electric: 0/0% |
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This shining armour provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.
Reduces sneak skill by 20%.
Obtained:
| Bunkers - For sale after Buena Vista |
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