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Energy Weapons
Alien Blaster
Category: Weapon
Weight: 2
Value: 10000
Skill: Energy Weapons
Damage: 30-90
Minimum Strength: 2
Ammo: Small Energy Cell (30)
Attack Mode 1: Single
Attack Mode 1 Range: 10
Attack Mode 1 AP: 4
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A strange gun of obviously alien origin. Looks like it can support small energy cells, however.

Obtained:
• The Enclave Access Corridor - Possible reward for using repair skill on easter egg terminal
• Trader and Guards Special Encounter - Possible purchase from Willy the salesman
Gatling Laser
Category: Weapon
Weight: 24
Value: 7500
Skill: Energy Weapons
Damage: 20-40
Minimum Strength: 6
Ammo: Micro Fusion Cell (30)
Attack Mode 1: Burst
Attack Mode 1 Range: 40
Attack Mode 1 AP: 6
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by micro fusion cells.

Obtained:
• San Francisco Chinatown - Purchased from Mai Da Chiang at the Red 888 Guns
• King Arthur's Knights Special Encounter - Found on Sir Launcelot's corpse
Laser Pistol
Category: Weapon
Weight: 4
Value: 1400
Skill: Energy Weapons
Damage: 10-22
Minimum Strength: 3
Ammo: Small Energy Cell (12)
Attack Mode 1: Single
Attack Mode 1 Range: 35
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.

Obtained:
• Toxic Caves 1st Floor - Found in locker
• Military Base Level 4 - Found on Enclave Patrol's corpse
• New Reno 2nd Street - Found on the corpse of one of Salvatore's men
• New Reno Salvatore's Bar 2nd Floor - Found in footlocker
• New Reno Salvatore's Bar 2nd Floor - Found on the corpse of one of Salvatore's men
• Sierra Army Depot Robotics Lab - Found in desk
• Sierra Army Depot Bio Research Lab - Found in desk
• Navarro Vertibird Base - Stolen from mechanics
• The Enclave (All Floors) - Found on scientist corpses
Laser Rifle
Category: Weapon
Weight: 12
Value: 5000
Skill: Energy Weapons
Damage: 25-50
Minimum Strength: 6
Ammo: Micro Fusion Cell (12)
Attack Mode 1: Single
Attack Mode 1 Range: 45
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.

Obtained:
• Military Base Level 4 - Found on Melchior's corpse
• The Enclave Guard Barracks - Found in ammo crate
• Bounty Hunters Random Encounter - Found on bounty hunter's corpse
• Remnants of the Master's Army Random Encounter - Found on Tough Nightkin's corpse
Laser Rifle (Ext. Cap.)
Category: Weapon
Weight: 12
Value: 5000
Skill: Energy Weapons
Damage: 25-50
Minimum Strength: 6
Ammo: Micro Fusion Cell (24)
Attack Mode 1: Single
Attack Mode 1 Range: 45
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
This Wattz 200 laser rifle has had its recharging system upgraded and a special recycling chip installed that reduces the drain on the micro fusion cell by 50%.

Obtained:
• New Reno New Reno Arms Basement - Upgraded for free by Algernon
Magneto-Laser Pistol
Category: Weapon
Weight: 4
Value: 1400
Skill: Energy Weapons
Damage: 10-22
Minimum Strength: 3
Ammo: Small Energy Cell (12)
Attack Mode 1: Single
Attack Mode 1 Range: 35
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
This Wattz 100 Laser Pistol has been upgraded with a magnetic field targeting system that tightens the laser emission giving this pistol extra penetrating power.

Obtained:
• New Reno New Reno Arms Basement - Upgraded for free by Algernon
Plasma Pistol
Category: Weapon
Weight: 4
Value: 2750
Skill: Energy Weapons
Damage: 15-35
Minimum Strength: 4
Ammo: Small Energy Cell (16)
Attack Mode 1: Single
Attack Mode 1 Range: 20
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
Glock 86 Plasma Pistol. Designed by the Gatson Glock Al. Shoots a small bolt of superheated plasma. Powered by a small energy cell.

Obtained:
• Toxic Caves 1st Floor - Found in locker
• Military Base Level 2 - Found on Enclave Patrol's corpse
• Navarro Underground - Stolen from Commander
• The Enclave Guard Barracks - Found in footlocker
• The Enclave Reactor - Found in desk
Plasma Pistol (Ext. Cap.)
Category: Weapon
Weight: 5
Value: 2750
Skill: Energy Weapons
Damage: 15-35
Minimum Strength: 4
Ammo: Small Energy Cell (32)
Attack Mode 1: Single
Attack Mode 1 Range: 20
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
The Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.

Obtained:
• New Reno New Reno Arms Basement - Upgraded for free by Algernon
Plasma Rifle
Category: Weapon
Weight: 12
Value: 4000
Skill: Energy Weapons
Damage: 30-65
Minimum Strength: 6
Ammo: Micro Fusion Cell (10)
Attack Mode 1: Single
Attack Mode 1 Range: 25
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel.

Obtained:
• Military Base Level 2 - Found on Super Mutant's corpse
• Military Base Level 3 - Found on Super Mutant's corpse
• Sierra Army Depot Storage Bay - Found in ammo crate
• Navarro Underground - Found in locker
• Navarro - Found on guard corpses
• The Enclave Guard Barracks - Found in ammo crate
• The Enclave Access Corridor - Found in locker
• Robber Cave Random Encounter - Found on Robber's corpse
Solar Scorcher
Category: Weapon
Weight: 5
Value: 2000
Skill: Energy Weapons
Damage: 20-60
Minimum Strength: 3
Ammo: Solar Power (6)
Attack Mode 1: Single
Attack Mode 1 Range: 20
Attack Mode 1 AP: 4
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the photo-electric cells that power the Scorcher allow it to turn anything into a crispy critter.

Obtained:
• A Guardian Portal Special Encounter Vault 13 - Found on ground
Turbo Plasma Rifle
Category: Weapon
Weight: 14
Value: 10000
Skill: Energy Weapons
Damage: 35-70
Minimum Strength: 6
Ammo: Micro Fusion Cell (10)
Attack Mode 1: Single
Attack Mode 1 Range: 35
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A modified Winchester P94 Plasma Rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

Obtained:
• New Reno New Reno Arms Basement - Upgraded for free by Algernon
• Robber Cave Random Encounter - Found on Robber's corpse
YK32 Pulse Pistol
Category: Weapon
Weight: 5
Value: 12500
Skill: Energy Weapons
Damage: 32-46
Minimum Strength: 3
Ammo: Small Energy Cell (5)
Attack Mode 1: Single
Attack Mode 1 Range: 15
Attack Mode 1 AP: 4
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
The YK32 was an electrical pulse weapon developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.

Obtained:
• San Francisco Shi Temple (Brotherhood Bunker) - Found in locker
YK42B Pulse Rifle
Category: Weapon
Weight: 9
Value: 17500
Skill: Energy Weapons
Damage: 54-78
Minimum Strength: 6
Ammo: Micro Fusion Cell (10)
Attack Mode 1: Single
Attack Mode 1 Range: 30
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.

Obtained:
• San Francisco Shi Temple (Brotherhood Bunker) - Found in locker
• The Enclave Access Corridor - Possible reward for using repair skill on easter egg terminal


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