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Small Guns
.223 Pistol
Category: Weapon
Weight: 5
Value: 3500
Skill: Small Guns
Damage: 20-30
Minimum Strength: 5
Ammo: .223 FMJ (5)
Attack Mode 1: Single
Attack Mode 1 Range: 30
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.

Obtained:
• The Hub Downtown - Reward from Irwin for taking care of his raider problem
10mm Pistol
Category: Weapon
Weight: 3
Value: 250
Skill: Small Guns
Damage: 5-12
Minimum Strength: 3
Ammo: 10mm JHP/AP (12)
Attack Mode 1: Single
Attack Mode 1 Range: 25
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.

Obtained:
• Various locations throughout the wasteland.
10mm SMG
Category: Weapon
Weight: 5
Value: 1000
Skill: Small Guns
Damage: 5-12
Minimum Strength: 4
Ammo: 10mm JHP/AP (30)
Attack Mode 1: Single
Attack Mode 1 Range: 25
Attack Mode 1 AP: 5
Attack Mode 2: Burst
Attack Mode 2 Range: 20
Attack Mode 2 AP: 6
H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.

Obtained:
• Various locations throughout the wasteland.
14mm Pistol
Category: Weapon
Weight: 4
Value: 1100
Skill: Small Guns
Damage: 12-22
Minimum Strength: 4
Ammo: 14mm AP (6)
Attack Mode 1: Single
Attack Mode 1 Range: 24
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.

Obtained:
• Various locations throughout the wasteland.
9mm Mauser
Category: Weapon
Weight: 3
Value: 1500
Skill: Small Guns
Damage: 5-10
Minimum Strength: 3
Ammo: 9mm Ball (7)
Attack Mode 1: Single
Attack Mode 1 Range: 22
Attack Mode 1 AP: 4
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.

Obtained:
• Junktown Casino - Found on Gizmo's corpse
Assault Rifle
Category: Weapon
Weight: 7
Value: 1300
Skill: Small Guns
Damage: 8-16
Minimum Strength: 5
Ammo: 5mm JHP/AP (24)
Attack Mode 1: Single
Attack Mode 1 Range: 45
Attack Mode 1 AP: 5
Attack Mode 2: Burst
Attack Mode 2 Range: 38
Attack Mode 2 AP: 6
An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.

Obtained:
• Various locations throughout the wasteland.
Combat Shotgun
Category: Weapon
Weight: 10
Value: 2750
Skill: Small Guns
Damage: 15-25
Minimum Strength: 5
Ammo: 12 ga. Shotgun Shells (12)
Attack Mode 1: Single
Attack Mode 1 Range: 22
Attack Mode 1 AP: 5
Attack Mode 2: Burst
Attack Mode 2 Range: 18
Attack Mode 2 AP: 6
A Winchester City-Killer 12 gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.

Obtained:
• The Hub Old Town - Purchased from Jacob
• The Hub Old Town - Found on Hub Police Officer's corpse
• The Hub Old Town - Found on Rough Guard's corpse
• Boneyard Fortress - Purchased from Zack
• Boneyard Fortress - Found on Gunrunner's corpse
Desert Eagle .44
Category: Weapon
Weight: 4
Value: 800
Skill: Small Guns
Damage: 10-16
Minimum Strength: 4
Ammo: .44 JHP/FMJ (8)
Attack Mode 1: Single
Attack Mode 1 Range: 25
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.

Obtained:
• Various locations throughout the wasteland.
Hunting Rifle
Category: Weapon
Weight: 9
Value: 1000
Skill: Small Guns
Damage: 8-20
Minimum Strength: 5
Ammo: .223 FMJ (10)
Attack Mode 1: None
Attack Mode 1 Range: N/A
Attack Mode 1 AP: N/A
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Colt Rangemaster semi-automatic rifle, chambered for 7.62. Single-shot only.

Obtained:
• Junktown Crash House - Found on Kenji's corpse
• Junktown Crash House - Found on Killian's shelves
• The Hub (All Areas) - Stolen from police officer
• The Hub Merchants - Found on Children of the Cathedral's shelves
• The Hub Old Town - Purchased from Jacob
Red Ryder BB Gun
Category: Weapon
Weight: 5
Value: 200
Skill: Small Guns
Damage: 1-3
Minimum Strength: 3
Ammo: BB's (100)
Attack Mode 1: None
Attack Mode 1 Range: N/A
Attack Mode 1 AP: N/A
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Red Ryder BB gun. The classic.

Obtained:
• Bob's Pre-Owned Car Mart Special Encounter - Found in footlocker
• Junktown Crash House - Found on Killian's shelves
Shotgun
Category: Weapon
Weight: 5
Value: 800
Skill: Small Guns
Damage: 12-22
Minimum Strength: 4
Ammo: 12 ga. Shotgun Shells (2)
Attack Mode 1: Single
Attack Mode 1 Range: 14
Attack Mode 1 AP: 5
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A Winchester Widowmaker double-barreled 12 gauge shotgun. A short barrel, with mahogany grip.

Obtained:
• Various locations throughout the wasteland.
Sniper Rifle
Category: Weapon
Weight: 8
Value: 2200
Skill: Small Guns
Damage: 14-34
Minimum Strength: 5
Ammo: .223 FMJ (6)
Attack Mode 1: Single
Attack Mode 1 Range: 50
Attack Mode 1 AP: 6
Attack Mode 2: None
Attack Mode 2 Range: N/A
Attack Mode 2 AP: N/A
A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.

Obtained:
• The Hub Old Town - Purchased from Jacob
• Boneyard Fortress - Found on Gunrunner's corpse
• The Glow (All Floors) - Found on Sentry Robot's corpse


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