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Gale Raiment
(Part of the set
Winds of Kel'drassil)
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Type:
Chest |
Armor:
105
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Requires:
Ranged 34
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Location:
Random
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Bonuses:
+10 Dexterity, +65% Armor, +15% Health Regeneration, +5% Power Recharge Rate, +1 to Ranged Skills
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The Fourth Wind
(Part of the set
Winds of Kel'drassil)
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Type:
ThrownWeapon |
Damage:
27-62
(Normal)
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Requires:
Ranged 26, Quick Draw 1
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Location:
Random
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Bonuses:
+16 Dexterity, +16 Max Damage, +33% Damage, +2 to Quick Draw, +2 to Bleed, +2 to Penetrate
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Wind of Calamity
(Part of the set
Winds of Kel'drassil)
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Type:
Ring |
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Requires:
Ranged 22
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Location:
Random
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Bonuses:
+13 Max Ranged Damage, +10 Min Ranged Damage, 20% of Physical Damage Reflected to Enemy, +1 to Quick Draw, +1 to Bleed, +1 to Penetrate
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Wind of Omens
(Part of the set
Winds of Kel'drassil)
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Type:
Ring |
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Requires:
Ranged 46
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Location:
Random
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Bonuses:
+18 Armor, +8% Chance to Dodge Melee Attacks, +2 to Critical Shot, +2 to Dodge, +2 to Survival, +40% Chance to Find Magic Items
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Wind of Recovery
(Part of the set
Winds of Kel'drassil)
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Type:
Ring |
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Requires:
Ranged 29
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Location:
Random
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Bonuses:
+55 Health, Restores 6 Health Per Hit, +15% Health Regeneration, +6% Power Recharge Rate
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Set Bonuses:
| 2/5 |
+12 Dexterity, Restores 4 Health Per Hit, +1 to Ranged Skills, +1 to Quick Draw, +1 to Bleed, +1 to Penetrate
| 3/5 |
+18 Dexterity, Restores 6 Health Per Hit, +1 to Ranged Skills, +1 to Quick Draw, +1 to Bleed, +1 to Penetrate
| 4/5 |
+24 Dexterity, Restores 8 Health Per Hit, +2 to Ranged Skills, +2 to Quick Draw, +2 to Bleed, +2 to Penetrate, +4 Armor
| 5/5 |
+32 Dexterity, Restores 10 Health Per Hit, +2 to Ranged Skills, +3 to Quick Draw, +3 to Bleed, +3 to Penetrate, +14 Armor
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