Bonus
| Abiding | +100% Armor
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| Adventurer’s | +1 to Ranged Skills
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| Advocate’s | +2 to Nurturing Gift, +2 to Enveloping Embrace, +2 to Feral Wrath
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| Affluent | +70% Gold Dropped
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| Amethyst | +25% Death Resistance
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| Annihilating | +20% Combat Magic Damage
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| Aquamancer’s | +4 to Aquatic Affinity, +4 to Arctic Mastery, +4 to Freezing
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| Arboreal | +25% Nature Magic Damage
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| Archer’s | +2 to Biting Arrow, +2 to Far Shot, +2 to Shockwave
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| Arctic | Adds 13 to 22 Ice Damage
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| Assassin’s | +2 to Quick Draw, +2 to Bleed, +2 to Penetrate
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| Azure | +10% Ice Resistance
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| Barbarian’s | +3 to Fortitude, +3 to Overbear, +3 to Smite
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| Beastwalker’s | +4 to Summon Fortitude, +4 to Summon Might, +4 to Summon Bond
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| Berserker’s | +4 to Fortitude, +4 to Overbear, +4 to Smite
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| Beryl | +14% Ice Resistance
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| Bestial | +15% Nature Magic Damage
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| Blazing | +2 to Devastation, +2 to Searing Flames, +2 to Ignite
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| Blightwalker’s | +4 to Debilitation, +4 to Grim Necromancy, +4 to Vampirism
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| Blinding | +3 to Brilliance, +3 to Amplified Lightning, +3 to Arcing
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| Blistering | Adds 25 to 30 Fire Damage
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| Bloodshot | +22% Fire Resistance
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| Blue | +18% Ice Resistance
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| Blundered | -2 Armor
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| Blurring | +15% Ranged Resistance
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| Boreal | Adds 27 to 45 Ice Damage
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| Brawler’s | +2 to Fortitude, +2 to Overbear, +2 to Smite
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| Caliginous | Adds 24 to 40 Death Damage
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| Caller’s | +2 to Summon Fortitude, +2 to Summon Might, +2 to Summon Bond
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| Callous | +20% Damage (Melee)
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| Carbonizing | Adds 25 to 30 Fire Damage
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| Cauterizing | Adds 10 to 12 Fire Damage
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| Cerulean | +22% Ice Resistance
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| Champion’s | +2 to Melee Skills
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| Charged | Adds 6 to 20 Lightning Damage
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| Charmed | +8% Chance to Find Magic Items
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| Chilling | Adds 3 to 4 Ice Damage
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| Confounding | +18% Ranged Resistance
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| Corrupt | Adds 6 to 12 Death Damage
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| Cremating | Adds 36 to 46 Fire Damage
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| Crimson | +10% Fire Resistance
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| Cruel | +10% Damage (Melee)
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| Crystalline | +22% Lightning Resistance
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| Daunting | +9% Melee Resistance
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| Dawn | +15% Magic Damage Resistance
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| Dazzling | Adds 12 to 32 Lightning Damage
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| Demolishing | +24% Combat Magic Damage
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| Depraved | Adds 24 to 40 Death Damage
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| Desolate | Adds 16 to 28 Death Damage
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| Destructive | +4% Combat Magic Damage
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| Devastating | +15% Combat Magic Damage
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| Disorienting | +8% Ranged resistance
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| Dispiriting | Adds 6 to 12 Death Damage
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| Displacing | +20% Ranged Resistance
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| Druid’s | +2 to Nature Magic Skills
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| Durable | +22 Armor
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| Duelist’s | +2 to Critical Strike, +2 to Dual Wield, +2 to Alacrity
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| Electrified | Adds 4 to 12 Lightning Damage
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| Energizing | +7% Power Recharge Rate
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| Enforced | +8 Armor
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| Eradicating | +8% Combat Magic Damage
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| Eternal | +115% Armor
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| Excruciating | +56% Damage (Melee)
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| Fated | +25% Chance to Find Magic Items
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| Fearsome | +14% Melee Resistance
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| Feral | +4% Nature Magic Damage
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| Ferocious | +12% Nature Magic Damage
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| Fine | +33% Damage (Ranged)
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| Flaming | Adds 16 to 20 Fire Damage
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| Formidable | +5% Melee resistance
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| Fortified | +40 Armor
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| Fortunate | +4% Chance to Find Magic Items
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| Frigid | Adds 8 to 14 Ice Damage
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| Frosted | Adds 3 to 4 Ice Damage
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| Frozen | Adds 13 to 22 Ice Damage
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| Fusillier’s | +4 to Quick Draw, +4 to Bleed, +4 to Penetrate
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| Glacial | Adds 19 to 32 Ice Damage
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| Glimmering | Adds 2 to 5 Lightning Damage
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| Glittering | +5% Gold Dropped
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| Glowing | Adds 4 to 12 Lightning Damage
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| Grim | Adds 4 to 6 Death Damage
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| Gruesome | Adds 16 to 28 Death Damage
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| Hardened | +15 Armor
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| Heartless | +25% Damage (Melee)
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| Heated | Adds 3 to 3 Fire Damage
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| Honed | +15% Damage (Ranged)
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| Hurricane’s | +4 to Critical Strike, +4 to Dual Wield, +4 to Alacrity
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| Icy | Adds 8 to 14 Ice Damage
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| Igneous | Adds 16 to 20 Fire Damage
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| Impenetrable | +52 Armor
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| Imperial | +7% Melee and Ranged Resistance
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| Imposing | 7% Melee Resistance
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| Incandescent | Adds 24 to 70 Lightning Damage
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| Incendiary | +3 to Devastation, +3 to Searing Flames, +3 to Ignite
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| Incinerating | Adds 36 to 46 Fire Damage
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| Indigo | +10% Death Resistance
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| Intimidating | +11% Melee Resistance
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| Invigorating | +10% Power Recharge Rate
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| Ivory | +14% Lightning Resistance
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| Jagged | +26% Damage (Ranged)
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| Jolting | Adds 2 to 5 Lightning Damage
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| Keen | +48% Damage (Ranged)
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| Knight’s | +2 to Barricade, +2 to Toughness, +2 to Reinforced Armor
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| Lavender | +14% Death Resistance
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| Lucky | +16% Chance to Find Magic Items
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| Luminous | +2 to Brilliance, +2 to Amplified Lightning, +2 to Arcing
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| Marksman’s | +3 to Biting Arrow, +3 to Far Shot, +3 to Shockwave
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| Masterwork | +68 Armor
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| Midnight | +12% Magic Damage Resistance
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| Mournful | Adds 10 to 18 Death Damage
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| Necromancer’s | +3 to Debilitation, +3 to Grim Necromancy, +3 to Vampirism
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| Necromantic | Adds 35 to 58 Death Damage
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| Noble | +3% Melee and Ranged Resistance
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| Nomad’s | +3 to Critical Shot, +3 to Dodge, +3 to Survival
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| Obliterating | +28% Combat Magic Damage
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| Obscuring | +12% Ranged Resistance
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| Opulent | +40% Gold Dropped
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| Overgrown | +22% Nature Magic Damage
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| Paladin’s | +4 to Barricade, +4 to Toughness, +4 to Reinforced Armor
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| Pale | +10% Lightning Resistance
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| Pearl | +25% Lightning Resistance
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| Persistent | +65% Armor
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| Polar | Adds 27 to 45 Ice Damage
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| Protector’s | +3 to Nurturing Gift, +3 to Enveloping Embrace, +3 to Feral Wrath
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| Purple | +18% Death Resistance
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| Pyromancer’s | +4 to Devastation, +4 to Searing Flames, +4 to Ignite
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| Rabid | +18% Nature Magic Damage
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| Radiating | Adds 6 to 20 Lightning Damage
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| Rancorous | +48% Damage (Melee)
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| Ranger’s | +2 to Ranged Skills
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| Ravager’s | +1 to Combat Magic Skills
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| Razor | +56% Damage (Ranged)
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| Red | +18% Fire Resistance
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| Regal | +5% Melee and Ranged Resistance
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| Relentless | +90% Armor
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| Repellant | +4 Armor
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| Resolute | +52% Armor
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| Rime | +2 to Aquatic Affinity, +2 to Arctic Mastery, +2 to Freezing
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| Rousing | +5% Power Recharge Rate
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| Ruby | +25% Fire Resistance
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| Rugged | +30 Armor
|
| Ruinous | +12% Combat Magic Damage
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| Ruthless | +40% Damage (Melee)
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| Sapphire | +25% Ice Resistance
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| Savage | +8% Nature Magic Damage
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| Scarlet | +14% Fire Resistance
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| Scorching | Adds 2 to 4 Fire Damage
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| Searing | Adds 10 to 12 Fire Damage
|
| Serendipitous | +35% Chance to Find Magic Items
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| Serrated | +40% Damage (Ranged)
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| Sharp | 10% Damage (Ranged)
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| Shining | +4 to Brilliance, +4 to Amplified Lightning, +4 to Arcing
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| Shivering | Adds 5 to 8 Ice Damage
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| Shocking | Adds 12 to 32 Lightning Damage
|
| Slayer’s | +3 to Critical Strike, +3 to Dual Wield, +3 to Alacrity
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| Smoking | Adds 4 to 6 Fire Damage
|
| Sniper’s | +4 to Biting Arrow, +4 to Far Shot, +4 to Shockwave
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| Snowy | Adds 5 to 8 Ice Damage
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| Somber | Adds 4 to 6 Death Damage
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| Sovereign | +10% Melee and Ranged Resistance
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| Stable | +6 Armor
|
| Steadfast | +26% Armor
|
| Stinging | +20% Damage (Ranged)
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| Storming | Adds 24 to 70 Lightning Damage
|
| Stout | +2 Armor
|
| Stygian | Adds 35 to 58 Death Damage
|
| Suffused | Adds 16 to 50 Lightning Damage
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| Summoner’s | +3 to Summon Fortitude, +3 to Summon Might, +3 to Summon Bond
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| Tempest’s | +3 to Quick Draw, +3 to Bleed, +3 to Penetrate
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| Templar’s | +3 to Barricade, +3 to Toughness, +3 to Reinforced Armor
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| Thundering | Adds 16 to 50 Lightning Damage
|
| Tough | +10 Armor
|
| Tragic | +32% Combat Magic Damage
|
| Twilight | +5% Magic Damage Resistance
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| Unremitting | +78% Armor
|
| Vagabond’s | +4 to Critical Shot, +4 to Dodge, +4 to Survival
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| Vanquisher’s | +2 to Debilitation, +2 to Grim Necromancy, +2 to Vampirism
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| Vicious | +32% Damage (Melee)
|
| Vigilant | +40% Armor
|
| Vile | Adds 10 to 18 Death Damage
|
| Violet | +22% Death Resistance
|
| Wanderer’s | +2 to Critical Shot, +2 to Dodge, +2 to Survival
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| Warden’s | +4 to Nurturing Gift, +4 to Enveloping Embrace, +4 to Feral Wrath
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| Warrior’s | +1 to Melee Skills
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| Watcher’s | +1 to Nature Magic Skills
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| Wealthy | +15% Gold Dropped
|
| White | +18% Lightning Resistance
|
| Wild | +10% Nature Magic Damage
|
| Wicked | +15% Damage (Melee)
|
| Winter | +3 to Aquatic Affinity, +3 to Arctic Mastery, +3 to Freezing
|
| Wintery | Adds 19 to 32 Ice Damage
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