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Dungeon Siege II
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Prefixes: Full List
PrefixBonus
Abiding+100% Armor
Adventurer’s+1 to Ranged Skills
Advocate’s+2 to Nurturing Gift, +2 to Enveloping Embrace, +2 to Feral Wrath
Affluent+70% Gold Dropped
Amethyst+25% Death Resistance
Annihilating+20% Combat Magic Damage
Aquamancer’s+4 to Aquatic Affinity, +4 to Arctic Mastery, +4 to Freezing
Arboreal+25% Nature Magic Damage
Archer’s+2 to Biting Arrow, +2 to Far Shot, +2 to Shockwave
ArcticAdds 13 to 22 Ice Damage
Assassin’s+2 to Quick Draw, +2 to Bleed, +2 to Penetrate
Azure+10% Ice Resistance
Barbarian’s+3 to Fortitude, +3 to Overbear, +3 to Smite
Beastwalker’s+4 to Summon Fortitude, +4 to Summon Might, +4 to Summon Bond
Berserker’s+4 to Fortitude, +4 to Overbear, +4 to Smite
Beryl+14% Ice Resistance
Bestial+15% Nature Magic Damage
Blazing+2 to Devastation, +2 to Searing Flames, +2 to Ignite
Blightwalker’s+4 to Debilitation, +4 to Grim Necromancy, +4 to Vampirism
Blinding+3 to Brilliance, +3 to Amplified Lightning, +3 to Arcing
BlisteringAdds 25 to 30 Fire Damage
Bloodshot+22% Fire Resistance
Blue+18% Ice Resistance
Blundered-2 Armor
Blurring+15% Ranged Resistance
BorealAdds 27 to 45 Ice Damage
Brawler’s+2 to Fortitude, +2 to Overbear, +2 to Smite
CaliginousAdds 24 to 40 Death Damage
Caller’s+2 to Summon Fortitude, +2 to Summon Might, +2 to Summon Bond
Callous+20% Damage (Melee)
CarbonizingAdds 25 to 30 Fire Damage
CauterizingAdds 10 to 12 Fire Damage
Cerulean+22% Ice Resistance
Champion’s+2 to Melee Skills
ChargedAdds 6 to 20 Lightning Damage
Charmed+8% Chance to Find Magic Items
ChillingAdds 3 to 4 Ice Damage
Confounding+18% Ranged Resistance
CorruptAdds 6 to 12 Death Damage
CrematingAdds 36 to 46 Fire Damage
Crimson+10% Fire Resistance
Cruel+10% Damage (Melee)
Crystalline+22% Lightning Resistance
Daunting+9% Melee Resistance
Dawn+15% Magic Damage Resistance
DazzlingAdds 12 to 32 Lightning Damage
Demolishing+24% Combat Magic Damage
DepravedAdds 24 to 40 Death Damage
DesolateAdds 16 to 28 Death Damage
Destructive+4% Combat Magic Damage
Devastating+15% Combat Magic Damage
Disorienting+8% Ranged resistance
DispiritingAdds 6 to 12 Death Damage
Displacing+20% Ranged Resistance
Druid’s+2 to Nature Magic Skills
Durable+22 Armor
Duelist’s+2 to Critical Strike, +2 to Dual Wield, +2 to Alacrity
ElectrifiedAdds 4 to 12 Lightning Damage
Energizing+7% Power Recharge Rate
Enforced+8 Armor
Eradicating+8% Combat Magic Damage
Eternal+115% Armor
Excruciating+56% Damage (Melee)
Fated+25% Chance to Find Magic Items
Fearsome+14% Melee Resistance
Feral+4% Nature Magic Damage
Ferocious+12% Nature Magic Damage
Fine+33% Damage (Ranged)
FlamingAdds 16 to 20 Fire Damage
Formidable+5% Melee resistance
Fortified+40 Armor
Fortunate+4% Chance to Find Magic Items
FrigidAdds 8 to 14 Ice Damage
FrostedAdds 3 to 4 Ice Damage
FrozenAdds 13 to 22 Ice Damage
Fusillier’s+4 to Quick Draw, +4 to Bleed, +4 to Penetrate
GlacialAdds 19 to 32 Ice Damage
GlimmeringAdds 2 to 5 Lightning Damage
Glittering+5% Gold Dropped
GlowingAdds 4 to 12 Lightning Damage
GrimAdds 4 to 6 Death Damage
GruesomeAdds 16 to 28 Death Damage
Hardened+15 Armor
Heartless+25% Damage (Melee)
HeatedAdds 3 to 3 Fire Damage
Honed+15% Damage (Ranged)
Hurricane’s+4 to Critical Strike, +4 to Dual Wield, +4 to Alacrity
IcyAdds 8 to 14 Ice Damage
IgneousAdds 16 to 20 Fire Damage
Impenetrable+52 Armor
Imperial+7% Melee and Ranged Resistance
Imposing7% Melee Resistance
IncandescentAdds 24 to 70 Lightning Damage
Incendiary+3 to Devastation, +3 to Searing Flames, +3 to Ignite
IncineratingAdds 36 to 46 Fire Damage
Indigo+10% Death Resistance
Intimidating+11% Melee Resistance
Invigorating+10% Power Recharge Rate
Ivory+14% Lightning Resistance
Jagged+26% Damage (Ranged)
JoltingAdds 2 to 5 Lightning Damage
Keen+48% Damage (Ranged)
Knight’s+2 to Barricade, +2 to Toughness, +2 to Reinforced Armor
Lavender+14% Death Resistance
Lucky+16% Chance to Find Magic Items
Luminous+2 to Brilliance, +2 to Amplified Lightning, +2 to Arcing
Marksman’s+3 to Biting Arrow, +3 to Far Shot, +3 to Shockwave
Masterwork+68 Armor
Midnight+12% Magic Damage Resistance
MournfulAdds 10 to 18 Death Damage
Necromancer’s+3 to Debilitation, +3 to Grim Necromancy, +3 to Vampirism
NecromanticAdds 35 to 58 Death Damage
Noble+3% Melee and Ranged Resistance
Nomad’s+3 to Critical Shot, +3 to Dodge, +3 to Survival
Obliterating+28% Combat Magic Damage
Obscuring+12% Ranged Resistance
Opulent+40% Gold Dropped
Overgrown+22% Nature Magic Damage
Paladin’s+4 to Barricade, +4 to Toughness, +4 to Reinforced Armor
Pale+10% Lightning Resistance
Pearl+25% Lightning Resistance
Persistent+65% Armor
PolarAdds 27 to 45 Ice Damage
Protector’s+3 to Nurturing Gift, +3 to Enveloping Embrace, +3 to Feral Wrath
Purple+18% Death Resistance
Pyromancer’s+4 to Devastation, +4 to Searing Flames, +4 to Ignite
Rabid+18% Nature Magic Damage
RadiatingAdds 6 to 20 Lightning Damage
Rancorous+48% Damage (Melee)
Ranger’s+2 to Ranged Skills
Ravager’s+1 to Combat Magic Skills
Razor+56% Damage (Ranged)
Red+18% Fire Resistance
Regal+5% Melee and Ranged Resistance
Relentless+90% Armor
Repellant+4 Armor
Resolute+52% Armor
Rime+2 to Aquatic Affinity, +2 to Arctic Mastery, +2 to Freezing
Rousing+5% Power Recharge Rate
Ruby+25% Fire Resistance
Rugged+30 Armor
Ruinous+12% Combat Magic Damage
Ruthless+40% Damage (Melee)
Sapphire+25% Ice Resistance
Savage+8% Nature Magic Damage
Scarlet+14% Fire Resistance
ScorchingAdds 2 to 4 Fire Damage
SearingAdds 10 to 12 Fire Damage
Serendipitous+35% Chance to Find Magic Items
Serrated+40% Damage (Ranged)
Sharp10% Damage (Ranged)
Shining+4 to Brilliance, +4 to Amplified Lightning, +4 to Arcing
ShiveringAdds 5 to 8 Ice Damage
ShockingAdds 12 to 32 Lightning Damage
Slayer’s+3 to Critical Strike, +3 to Dual Wield, +3 to Alacrity
SmokingAdds 4 to 6 Fire Damage
Sniper’s+4 to Biting Arrow, +4 to Far Shot, +4 to Shockwave
SnowyAdds 5 to 8 Ice Damage
SomberAdds 4 to 6 Death Damage
Sovereign+10% Melee and Ranged Resistance
Stable+6 Armor
Steadfast+26% Armor
Stinging+20% Damage (Ranged)
StormingAdds 24 to 70 Lightning Damage
Stout+2 Armor
StygianAdds 35 to 58 Death Damage
SuffusedAdds 16 to 50 Lightning Damage
Summoner’s+3 to Summon Fortitude, +3 to Summon Might, +3 to Summon Bond
Tempest’s+3 to Quick Draw, +3 to Bleed, +3 to Penetrate
Templar’s+3 to Barricade, +3 to Toughness, +3 to Reinforced Armor
ThunderingAdds 16 to 50 Lightning Damage
Tough+10 Armor
Tragic+32% Combat Magic Damage
Twilight+5% Magic Damage Resistance
Unremitting+78% Armor
Vagabond’s+4 to Critical Shot, +4 to Dodge, +4 to Survival
Vanquisher’s+2 to Debilitation, +2 to Grim Necromancy, +2 to Vampirism
Vicious+32% Damage (Melee)
Vigilant+40% Armor
VileAdds 10 to 18 Death Damage
Violet+22% Death Resistance
Wanderer’s+2 to Critical Shot, +2 to Dodge, +2 to Survival
Warden’s+4 to Nurturing Gift, +4 to Enveloping Embrace, +4 to Feral Wrath
Warrior’s+1 to Melee Skills
Watcher’s+1 to Nature Magic Skills
Wealthy+15% Gold Dropped
White+18% Lightning Resistance
Wild+10% Nature Magic Damage
Wicked+15% Damage (Melee)
Winter+3 to Aquatic Affinity, +3 to Arctic Mastery, +3 to Freezing
WinteryAdds 19 to 32 Ice Damage

Prefixes & Suffixes
Prefixes
Basic Damage
Spell Damage
Physical Resistance
Spell Resistance
Skill Bonuses
Miscellaneous
Full List
Suffixes
Attributes
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Physical Damage
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