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Item Suffixes
Prefix Bonuses Rarity Applicable Items Power
of Abundance +9 Health Per Hit Standard Weapon 60
of Acceleration +18 to 42 Piercing Damage Standard Ranged 55
of Accuracy +1% Chance to Inflict a Piercing Hit Standard Melee 1
of Adversaries +17-50 Combat Magic Damage Standard Staff 83
of Afar +21-51 Damage Standard Ranged 52
of Affluence +3 Health Per Hit Standard Weapon 9
of Aggression +2-3 Damage, +4% Chance to Hit Enemy with a Melee Weapon Standard Melee 6
of Agility +14-30 Piercing Damage Standard Ranged 41
of Agony +84-140 Damage Standard Melee 112
of Ailment +11 to Maximum Damage Standard Ranged 16
of Animation +8-24 Nature Magic Damage Standard Staff 39
of Antagonism +23-70 Nature Magic Damage Standard Staff 117
of Aptitude +12-174 Damage Standard Ranged 127
of Ash +2-3 Fire Damage Standard Ranged 4
of Aspiration +71 Mana, +2 Strength, +33 Health Unique Amulet, Armor, Ring, Weapon 26
of Attainment +15-218 Damage Standard Ranged 127
of Awareness +1 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 6
of Beyond +27-63 Damage Standard Ranged 65
of Blistering +25-52 Fire Damage Standard Melee 39
of Blizzards +5% Chance to Freeze, +31-51 Cold Damage Standard Bow 75
of Boundlessness +20 to Maximum Nature Magic Damage Standard Staff 55
of Bounty +11 Health Per Hit Standard Weapon 80
of Breadth +17-40 Damage Standard Ranged 41
of Briars +4-10 Piercing Damage Standard Melee 12
of Burning +1 to 2 Fire Damage Standard Melee 1
of Calculation 2 Health Stolen Per Hit, +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +4-10 Piercing Damage Unique Melee 31
of Carnage +1 Health Per Hit, +3-7 Piercing Damage Standard Ranged 6
of Carving +8-13 Damage Standard Melee 11
of Cautery +40-85 Fire Damage Standard Melee 63
of Certainty +34 Mana, +3 Health Per Hit, 6% of Damage Reflected to Enemy, +4% Chance to Hit Enemy with a Ranged Weapon Unique Amulet, Armor, Ring, Weapon 38
of Chilling +15% Chance to Freeze, +6 to 11 Cold Damage Standard Melee 13
of Cinders +35-74 Fire Damage Standard Ranged 78
of Clashing +10-30 Combat Magic Damage Standard Staff 50
of Claws +14-32 Piercing Damage Standard Melee 39
of Coals +11-24 Fire Damage Standard Ranged 25
of Coldness +10% Chance to Freeze, +2 to 5 Cold Damage Standard Melee 6
of Colossus +11 Strength Standard Amulet, Armor, Ring, Weapon 107
of Confidence +2 Health Per Hit, +2 Intelligence, 5% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 31
of Consumption +32 to Maximum Damage Standard Ranged 50
of Contempt 1 Health Stolen Per Hit, 1 Mana Stolen Per Hit, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18
of Contention +20 to Maximum Combat Magic Damage Standard Staff 55
of Conviction +2 Health Per Hit, +11% Chance to Hit Enemy with a Melee Weapon, +3% Chance to Inflict a Piercing Hit Unique Melee 28
of Courage +1 Strength, +1 Intelligence, +2 Dexterity Unique Amulet, Armor, Ring, Weapon 24
of Craft +1-19 Damage Standard Ranged 18
of Creation +1 to Nature Magic Minimum Damage Standard Staff 4
of Currents 1 Health Stolen Per Hit, +1 Dexterity, +3-5 Lightning Damage Unique Melee 10
of Cyclones +34-41 Lightning Damage Standard Ranged 54
of Dawn +17 Mana Per Hit Standard Weapon 99
of Daylight +13 Mana Per Hit Standard Weapon 58
of Deception 1 Health Stolen Per Hit Standard Weapon 4
of Defiance 10% of Damage Reflected to Enemy Standard Armor 33
of Design +2% Chance to Inflict a Piercing Hit Standard Ranged 2
of Detail +13% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 31
of Diligence +1 Dexterity, +9% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19
of Discord +4 to Maximum Combat Magic Damage Standard Staff 11
of Disease +45 to Maximum Damage Standard Melee 50
of Disparity +5 to 15 Combat Magic Damage Standard Staff 25
of Dispute +1 to 2 Combat Magic Damage Standard Staff 2
of Dissension +8-24 Combat Magic Damage Standard Staff 39
of Distance +5% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 9
of Dread +1 Strength, 1 Health Stolen Per Hit, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 11
of Dusk +6 Mana Per Hit Standard Weapon 16
of Embers +18-36 Fire Damage Standard Ranged 39
of Emphasis +2 Strength, +163 Health, +1 Intelligence, 6% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 36
of Endeavor +7% Chance to Inflict a Piercing Hit Standard Ranged 38
of Endowment +2 Health Per Hit Standard Weapon 6
of Energy +2-6 Nature Magic Damage Standard Staff 9
of Enhancement +1 Health Per Hit Standard Weapon 2
of Enormity +13 to Maximum Nature Magic Damage Standard Staff 39
of Epidemic +60 to Maximum Damage Standard Ranged 86
of Equity +23 to Maximum Damage, +4% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 48
of Exactness +10% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 16
of Excellence +20% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 55
of Excess +5 Health Per Hit Standard Weapon 22
of Exchange 5% of Damage Reflected to Enemy Standard Armor 12
of Exhilaration +17-50 Nature Magic Damage Standard Staff 83
of Expanse +4 to Maximum Nature Magic Damage Standard Staff 11
of Extension +15% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 47
of Faith +1 to Maximum Nature Magic Damage, +24 Mana, 3 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 13
of Fangs +35-82 Piercing Damage Standard Melee 99
of Fire +65-133 Fire Damage Standard Melee 99
of Flame +50-105 Fire Damage Standard Melee 78
of Focus +5% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 6
of Foes +12-36 Combat Magic Damage Standard Staff 60
of Foresight +9 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 86
of Fortitude +3 Strength, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 35
of Freezing +5% Chance to Freeze, +39-65 Cold Damage Standard Melee 75
of Frigidity +5% Chance to Freeze, +17-30 Cold Damage Standard Melee 33
of Frostbite +10% Chance to Freeze, +47-82 Cold Damage Standard Melee 93
of Glaciers +3% Chance to Freeze, +45-76 Cold Damage Standard Bow 109
of Glory +7 to Maximum Combat Magic Damage, +62 Health, +1 to Nature Magic Minimum Damage, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 51
of Grandeur +9 Strength Standard Amulet, Armor, Ring, Weapon 86
of Greatness +1 to Maximum Nature Magic Damage Standard Staff 4
of Greed 3 Health Stolen Per Hit Standard Weapon 19
of Hail +7% Chance to Freeze, +18-32 Cold Damage Standard Bow 45
of Hardiness +1 Strength Standard Amulet, Armor, Ring, Weapon 6
of Haste +1-4 Piercing Damage Standard Ranged 6
of Honor +3 to Maximum Damage, +26 Health, +1 Dexterity, +2% Chance to Inflict a Piercing Hit Unique Ranged 14
of Hope +14 Mana, +1 Health Per Hit, +3% Chance to Inflict a Piercing Hit Unique Melee 9
of Horizon +5-11 Damage Standard Ranged 12
of Hostility +25 to Maximum Combat Magic Damage Standard Staff 75
of Hurricanes +11-14 Lightning Damage Standard Ranged 19
of Ice +5% Chance to Freeze, +56-99 Cold Damage Standard Melee 109
of Icebergs +3% Chance to Freeze, +39-65 Cold Damage Standard Bow 93
of Ignition +46-93 Fire Damage Standard Ranged 99
of Illness +4 to Maximum Damage Standard Melee 4
of Impalement +41-67 Damage Standard Melee 55
of Impulse +42 Health, 4 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 35
of Independence +1 to Maximum Combat Magic Damage, +3-8 Nature Magic Damage, +1 Intelligence, +3 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 29
of Infection +16 to Maximum Damage Standard Melee 16
of Infirmity +39 to Maximum Damage Standard Melee 39
of Influence +1 Health Per Hit, +13 Health, 1 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 4
of Ingenuity +7-104 Damage Standard Ranged 99
of Insight +2 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 13
of Intellect +4 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 39
of Intent +12% Chance to Inflict a Piercing Hit Standard Melee 109
of Invigoration +541 Mana Standard Amulet, Ring, Spellbook, Weapon 70
of Joviality +12-36 Nature Magic Damage Standard Staff 60
of Judgment +6 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 55
of Knowledge +3 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 25
of Laceration +54-90 Damage Standard Melee 72
of Lechery 2 Health Stolen Per Hit Standard Weapon 11
of Length +2-6 Damage Standard Ranged 6
of Lightning +74-87 Lightning Damage Standard Ranged 115
of Liveliness +3-8 Nature Magic Damage Standard Staff 13
of Magnitude +25 to Maximum Nature Magic Damage Standard Staff 75
of Malady +27 to Maximum Damage Standard Ranged 39
of Malevolence 4 Health Stolen Per Hit Standard Weapon 33
of Measure +3% Chance to Inflict a Piercing Hit Standard Melee 6
of Midnight +1 Mana Per Hit Standard Weapon 1
of Might +6 Strength Standard Amulet, Armor, Ring, Weapon 55
of Momentum +8-20 Piercing Damage Standard Ranged 25
of Monstrosity +1 Strength, Subtracts 1 from Dexterity Standard Amulet, Armor, Ring, Weapon 10
of Mortality +2 Health Per Hit, +1 to Minimum Damage, +7% Chance to Hit Enemy with a Melee Weapon, +1-4 Piercing Damage Unique Melee 18
of Numbness +10% Chance to Freeze, +22-40 Cold Damage Standard Melee 45
of Objection +2-6 Combat Magic Damage Standard Staff 9
of Old +1 Strength, 1 Mana Stolen Per Hit, +1 Intelligence, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 17
of Omniscience +11 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 107
of Opposition +13 to Maximum Combat Magic Damage Standard Staff 39
of Patience +1 to Maximum Combat Magic Damage, +46 Mana, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 21
of Perfection +15% Chance to Hit Enemy with a Melee Weapon Standard Amulet, Melee, Ring 39
of Perforation +23-33 Damage Standard Melee 31
of Perjury 6 Health Stolen Per Hit Standard Weapon 52
of Pestilence +85 to Maximum Damage Standard Melee 86
of Precision +4% Chance to Inflict a Piercing Hit Standard Melee 12
of Premeditation +12% Chance to Inflict a Piercing Hit Standard Ranged 93
of Pretense +13 Health, 1 Mana Stolen Per Hit, +4% Chance to Inflict a Piercing Hit Unique Ranged 17
of Privilege +2 Strength, 1 Health Stolen Per Hit Standard Amulet, Armor, Ring, Weapon 13
of Projection +1 to Minimum Damage Standard Ranged 4
of Prominence +7 Strength Standard Amulet, Armor, Ring, Weapon 72
of Promise +11 Health, +1 Mana Per Hit, +1% Chance to Inflict a Piercing Hit Unique Melee 3
of Prosperity 1 Mana Stolen Per Hit, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 11
of Protest +3-8 Combat Magic Damage Standard Staff 13
of Puncture +27-48 Damage Standard Melee 38
of Purpose +3% Chance to Inflict a Piercing Hit Standard Ranged 11
of Reach +15-35 Damage Standard Ranged 36
of Reclamation +426 Mana Standard Amulet, Ring, Spellbook, Weapon 54
of Recovery +203 Mana Standard Amulet, Ring, Spellbook, Weapon 25
of Recuperation +101 Mana Standard Amulet, Ring, Spellbook, Weapon 13
of Refreshment +20 Mana Standard Amulet, Ring, Spellbook, Weapon 2
of Refuge Subtracts 12 from Mana, +15 Health Standard Amulet, Armor, Ring, Weapon 5
of Regard +1 Strength, +89 Health, +1 Intelligence, +6 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 47
of Reinvention +346 Mana Standard Amulet, Ring, Spellbook, Weapon 45
of Rejoicing +20-61 Nature Magic Damage Standard Staff 101
of Rejuvenation +71 Mana Standard Amulet, Ring, Spellbook, Weapon 9
of Reliance +1 to Minimum Damage, 3% of Damage Reflected to Enemy, +6-13 Piercing Damage Unique Ranged 26
of Remoteness +20% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 63
of Renewal +12 Mana Standard Amulet, Ring, Spellbook, Weapon 1
of Repression +20-61 Combat Magic Damage Standard Staff 101
of Reprieval +35 Mana Standard Amulet, Ring, Spellbook, Weapon 4
of Resolution +10% Chance to Inflict a Piercing Hit Standard Ranged 67
of Resolve +5% Chance to Inflict a Piercing Hit Standard Ranged 19
of Restoration +275 Mana Standard Amulet, Ring, Spellbook, Weapon 36
of Retaliation +45 Mana, +1 Strength, +42 Health, +1 Dexterity Unique Amulet, Armor, Ring, Weapon 23
of Retribution 13% of Damage Reflected to Enemy Standard Armor 41
of Revendication +53 Mana Standard Amulet, Ring, Spellbook, Weapon 7
of Revenge +8-13 Damage, +3 Health Per Hit, +6% Chance to Inflict a Piercing Hit Unique Melee 39
of Reversal 3% of Damage Reflected to Enemy Standard Armor 6
of Revival +29 Mana Standard Amulet, Ring, Spellbook, Weapon 3
of Risk +1 to Minimum Damage, +2 Dexterity, +3% Chance to Inflict a Piercing Hit Unique Ranged 27
of Rivalry +8 to Maximum Combat Magic Damage Standard Staff 25
of Robustness +3 Strength Standard Amulet, Armor, Ring, Weapon 25
of Scorching +16-34 Fire Damage Standard Melee 25
of Score +10% Chance to Inflict a Piercing Hit Standard Melee 60
of Searing +8-15 Fire Damage Standard Melee 12
of Seasons +1 Health Per Hit, +8 Health, +1 Mana Per Hit Unique Amulet, Armor, Ring, Weapon 4
of Secrecy +22 Health, +2 Intelligence, +8% Chance to Hit Enemy with a Melee Weapon Unique Amulet, Armor, Ring, Weapon 23
of Shadows +7 Mana Per Hit Standard Weapon 31
of Sharpness +1 to Minimum Damage Standard Melee 2
of Shivering +15% Chance to Freeze, +1-2 Cold Damage Standard Melee 2
of Sickness +3 to Maximum Damage Standard Ranged 4
of Singeing +3-5 Fire Damage Standard Melee 4
of Sleet +5% Chance to Freeze, +13-23 Cold Damage Standard Bow 33
of Slicing +2-3 Damage Standard Melee 2
of Slush +3% Chance to Freeze, +6-9 Cold Damage Standard Bow 13
of Smoke +28 to 60 Fire Damage Standard Ranged 63
of Snowflakes +5% Chance to Freeze, +2-4 Cold Damage Standard Bow 6
of Snowstorms +3% Chance to Freeze, +24-39 Cold Damage Standard Bow 58
of Sorrows +1 Health Per Hit, +12 Health, 2 Mana Stolen Per Hit Unique Amulet, Armor, Ring, Weapon 7
of Span +1-4 Damage Standard Ranged 4
of Spikes +7-16 Piercing Damage Standard Melee 19
of Stabbing +12-20 Damage Standard Melee 16
of Stability Subtracts 2 from Strength, +1-4 Piercing Damage Standard Melee 17
of Starlight +3 Mana Per Hit Standard Weapon 6
of Stretch +9-21 Damage Standard Ranged 22
of Stride +10% Chance to Hit Enemy with a Ranged Weapon Standard Ranged 22
of Strife +1 to Maximum Combat Magic Damage Standard Staff 4
of Strike +6% Chance to Inflict a Piercing Hit Standard Melee 19
of Struggle +1 to Combat Magic Minimum Damage Standard Staff 4
of Sturdiness +2 Strength Standard Amulet, Armor, Ring, Weapon 13
of Sunrise +15 Mana Per Hit Standard Weapon 78
of Sunset +9 Mana Per Hit Standard Weapon 39
of Surplus +6 Health Per Hit Standard Weapon 36
of Survival +1-2 Nature Magic Damage Standard Staff 2
of Symptoms +1 to Maximum Damage Standard Melee 1
of Talent +2-27 Damage Standard Ranged 26
of Talons +26-62 Piercing Damage Standard Melee 75
of Target +8% Chance to Inflict a Piercing Hit Standard Melee 39
of Teeth +12-28 Piercing Damage Standard Melee 33
of Tempests +60-67 Lightning Damage Standard Ranged 88
of the Badger +12 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 2
of the Banished +17 Mana, +22 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 18
of the Bear +320 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 70
of the Boar +42 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 9
of the Deft +4 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 38
of the Destructive +120 to Maximum Damage Standard Melee 120
of the Dexterous +6 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 54
of the Dog +21 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 4
of the Dove +8 to Maximum Damage Standard Ranged 11
of the Eagle +67 to Maximum Damage Standard Ranged 96
of the Effortless +11 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 104
of the Falcon +54 to Maximum Damage Standard Ranged 78
of the Feral +45 to Maximum Damage Standard Melee 45
of the Forgiven +2 to Maximum Damage, +2 Strength, +3 Health Per Hit, +1-4 Piercing Damage Unique Melee 28
of the Fox +7 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 1
of the Gull +13 to Maximum Damage Standard Ranged 19
of the Haughty +22 Mana, +1 Strength, +1 Dexterity, 3% of Damage Reflected to Enemy Unique Amulet, Armor, Ring, Weapon 17
of the Hawk +42 to Maximum Damage Standard Ranged 60
of the Heron +28 to Maximum Damage Standard Ranged 41
of the Honed +7 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 70
of the Hunter 13 Mana Stolen Per Hit Standard Weapon 60
of the Jarred +5-7 Lightning Damage Standard Melee 6
of the Jolted +49-58 Lightning Damage Standard Melee 54
of the Leopard +230 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 50
of the Lion +529 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 115
of the Looter 4 Mana Stolen Per Hit Standard Weapon 11
of the Nimble +3 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 22
of the Oppressive +104 to Maximum Damage Standard Melee 104
of the Owl +17 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 3
of the Panther +415 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 91
of the Parasite 1 Mana Stolen Per Hit Standard Weapon 1
of the Pillager 7 Mana Stolen Per Hit Standard Weapon 31
of the Plunderer 9 Mana Stolen Per Hit Standard Weapon 38
of the Predator 14 Mana Stolen Per Hit Standard Weapon 72
of the Proud +5-7 Damage, 2 Health Stolen Per Hit, +3% Chance-Inflict a Piercing Hit Unique Ranged 31
of the Provoked +12 to Maximum Damage Standard Melee 12
of the Rabid +36 to Maximum Damage Standard Melee 36
of the Raider 11 Mana Stolen Per Hit Standard Weapon 50
of the Ram +163 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 36
of the Raven +23 to Maximum Damage Standard Ranged 33
of the Redeemed +1 Dexterity, +6% Chance to Hit Enemy with a Ranged Weapon, +1-4 Piercing Damage Unique Ranged 19
of the Savage +54 to Maximum Damage Standard Melee 54
of the Serpent +37 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 6
of the Shaken +1-3 Lightning Damage Standard Melee 2
of the Shocked +85-95 Lightning Damage Standard Melee 88
of the Slayer 16 Mana Stolen Per Hit Standard Weapon 93
of the Sparrow +3 to Maximum Damage Standard Ranged 4
of the Speedy +9 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 83
of the Spry +2 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 12
of the Startled +16-20 Lightning Damage Standard Melee 19
of the Swift +1 Dexterity Standard Amulet, Armor, Ring, Spellbook, Weapon 4
of the Thief 6 Mana Stolen Per Hit Standard Weapon 19
of the Unbridled +2 to Maximum Damage Standard Melee 2
of the Untamed +6 to Maximum Damage Standard Melee 6
of the Venomous +70 to Maximum Damage Standard Melee 70
of the Wild +22 to Maximum Damage Standard Melee 22
of the Wolf +89 Health Standard Amulet, Armor, Ring, Spellbook, Weapon 19
of the Zapped +105-124 Lightning Damage Standard Melee 115
of Thorns +1-4 Piercing Damage Standard Melee 4
of Threat 5 Health Stolen Per Hit Standard Weapon 41
of Thunder +4-5 Lightning Damage Standard Ranged 6
of Torment +67-113 Damage Standard Melee 91
of Transcendence +45-104 Damage Standard Ranged 107
of Transience +36-84 Damage Standard Ranged 86
of Truth +1 Health Per Hit, 3% of Damage Reflected to Enemy, +1-4 Piercing Damage Unique Melee 12
of Tusks +17-41 Piercing Damage Standard Melee 50
of Twilight +4 Mana Per Hit Standard Weapon 12
of Urgency +6-13 Piercing Damage Standard Ranged 16
of Valor +1 Strength, +29 Health, +2 Intelligence Unique Amulet, Armor, Ring, Weapon 23
of Vastness +8 to Maximum Nature Magic Damage Standard Staff 25
of Velocity +30-70 Piercing Damage Standard Ranged 91
of Vengeance 15% of Damage Reflected to Enemy Standard Armor 58
of Vibrancy +10-30 Nature Magic Damage Standard Staff 50
of Vigilance +52 Mana, 3% of Damage Reflected to Enemy, +3% Chance to Inflict a Piercing Hit Unique Melee 22
of Vindication 18% of Damage Reflected to Enemy Standard Armor 80
of Virtue 2 Health Stolen Per Hit, 3% of Damage Reflected to Enemy, +3 Mana Per Hit Unique Weapon, Armor 32
of Virulence +4 Strength Standard Amulet, Armor, Ring, Weapon 39
of Vitality +5-15 Nature Magic Damage Standard Staff 25
of Wealth +7 Health Per Hit Standard Weapon 45
of Winter +15% Chance-Freeze, +29-50 Cold Damage Standard Melee 58
of Wisdom +7 Intelligence Standard Amulet, Armor, Ring, Spellbook, Weapon 72
of Wounding +35-57 Damage Standard Melee 47
of Youth +13 Mana, +8-13 Damage Standard Melee 12
of Zeal +23-70 Nature Magic Damage Standard Staff 117