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Arion Adventure: The Thieves
Arion Adventure: The Thieves

Did we miss anything on this map? Is there something we didn't discover? Let us know!


Goblin brigands are holed up in a hideaway by the lake. There's a reward for any party that can kill them.

Adventure Statistics
Party Members Recm'd Level Total Monsters Total Chests End Reward
2 1st 3 2 200 XP


 
 
1 - Arrival

You've come ashore on a small island in the middle of Arion's lake. There are three Goblins to deal with in total here, so take a moment to familiarize yourself with your characters and how the game handles movement, equipment, and special abilities.


2 - Chest

Pop the lid of the chest in front of this abandoned wagon to earn some gold, a Potion of Cure Light Wounds, a Potion of Bull's Strength, a Scroll of Summon Monster I, and a Scroll of Cure Light Wounds.


3 - Goblin

Your first battle of the game! Surround this Goblin and take him down (50 experience points for each party member) before moving to the back of the building. You may want to strike up a torch at this point, too, in order to help flush out the remaining Goblins.


4 - Chest

Along with more gold, this chest will also yield a Masterwork Morningstar and some Masterwork Chainmail.


5 - Goblin

Another skulking Goblin. Shine a torch in his direction and surround him as you did the first one.


6 - Goblin

The third and final Goblin. Bringing the last of the brigands down triggers some final dialogue between your characters and the "End of Adventure" screen.

Walkthrough
Introduction
Introduction & Advice
Beginning
The Thieves
The Crypt
Act I Required
The Banner
The Barrows
The Elfwoods
The Druid
The Hollow 1
The Hollow 2
The Tower 1
The Tower 2
The Witch
The Temple
Act I Optional
The Demon 1
The Demon 2
The Demon 3
The Hunt
The Stand
Act II Required
The Nomads
 
 
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