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Psychic Warrior Powers - Level Two
Body Adjustment

Level: Psion 3, Psychic Warrior 2
School: Psy-metabolism
Power Point Cost: 5 (Psions), 3 (Psychic Warriors)
Range: Personal
Duration: Instantaneous
Spell Resistance: Yes
Saving Throw: None

A psionic character can use this power to heal themselves.

Augmentation Option - The more power points invested, the more hit points healed.


Dissolving Touch

Level: Psychic Warrior 2
School: Psy-metabolism
Power Point Cost: 7
Range: Touch
Duration: Instantaneous
Spell Resistance: No
Saving Throw: None

The manifester's touch becomes acidic, causing 4d6 acid damage.

Augmentation Option - For every two additional power points invested, the damage is increased by 1d6.


Psionic Darkvision

Level: Psion 3, Psychic Warrior 2
School: Clairsentience
Power Point Cost: 5 (Psions), 4 (Psychic Warriors)
Range: Personal
Duration: Level x 600 Rounds
Spell Resistance: Yes
Saving Throw: Will Save

Grants darkvision to the manifester.

Psionic Powers

Psion Powers

 

Psychic Warrior Powers