Allows you to bluff certain NPCs, or make a monster vulnerable to a sneak attack.
Concentration
Allows you a chance to continue casting a spell when you would normally be interrupted.
Cross-Class Skills
Balance
Allows you to recover your balance when knocked down.
Diplomacy
Allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself.
Haggle
Allows you to negotiate better prices with vendors.
Heal
Allows you to revive unconscious and bleeding companions to 1 hit point. Also grants additional hit points for yourself and your companions when resting in a dungeon. Doesn't affect warforged characters.
Hide
Allows you to sneak past monsters, avoiding their sight.
Intimidate
Allows you to intimidate certain NPCs and to draw the attention of monsters.
Jump
Allows you to jump higher.
Listen
Allows you to hear approaching enemies.
Move Silently
Allows you to sneak past monsters, avoiding their hearing.
Repair
Allows you to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged units.
Search
Allows you to find hidden doors, traps, and objects when activated.
Spot
Allows you to notice hidden doors, traps, and objects nearby.
Swim
Allows you to swim faster and for a longer period of time underwater.
Tumble
Allows you to tumble and roll away from attacking enemies.
Use Magic Device
Allows you the ability to use magic devices that you normally couldn't use.
Unavailable Skills
Disable Device
Allows you the ability to disarm traps.
Open Lock
Allows you to attempt to open locked doors, chests, and other objects.
Perform
Allows you to use and improve your musical ability to inspire and fascinate.