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Feats |
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Attack
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| Description
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Your basic attack. When activated, you will continue attacking until your target is defeated.
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| Notes
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Granted automatically.
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Defensive Fighting
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| Description
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While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
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| Required Classes
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Barbarian (1).
Bard (2).
Cleric (2).
Fighter (1).
Paladin (1).
Ranger (1).
Rogue (2).
Sorcerer (2).
Wizard (2).
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| Notes
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Granted automatically.
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Evasion
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| Description
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When you make a successful reflex save to avoid damage, you suffer no damage instead of half damage.
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| Required Classes
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Ranger (9).
Rogue (2).
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| Notes
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Granted automatically.
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Improved Evasion
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| Description
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Like evasion, except you only take half damage on a failed reflex save.
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| Required Classes
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Rogue (10).
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| Notes
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Granted automatically.
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Improved Uncanny Dodge
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| Description
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Activate this ability to gain a temporary bonus to your AC and reflex saves. In addition, monsters attacking you from behind won't receive a flanking bonus.
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| Required Classes
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Barbarian (5).
Rogue (8).
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| Misc Requirements
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Uncanny Dodge
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| Notes
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Granted automatically.
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Light Armor Proficiency
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| Description
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You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
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| Notes
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Granted automatically to barbarians, bards, clerics, fighters, paladins, rangers and rogues.
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Nimble Fingers
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| Description
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You are adept at manipulating small, delicate objects. You receive a +2 bonus on disable device and open locks checks.
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| Required Classes
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Rogue (1).
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Simple Weapon Proficiency
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| Description
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You do not suffer an attack penalty for simple weapons.
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| Versions
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Club, dagger, dart, heavy crossbow, heavy mace, light crossbow, light mace, morningstar, quarterstaff, sickle, throwing dagger, unarmed
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| Notes
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Granted automatically.
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Results 1 - 8 of 12
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