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Feats
Attack
Description Your basic attack. When activated, you will continue attacking until your target is defeated.
Notes Granted automatically.

Defensive Fighting
Description While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
Required Classes Barbarian (1). Bard (2). Cleric (2). Fighter (1). Paladin (1). Ranger (1). Rogue (2). Sorcerer (2). Wizard (2).
Notes Granted automatically.

Evasion
Description When you make a successful reflex save to avoid damage, you suffer no damage instead of half damage.
Required Classes Ranger (9). Rogue (2).
Notes Granted automatically.

  Improved Evasion
Description Like evasion, except you only take half damage on a failed reflex save.
Required Classes Rogue (10).
Notes Granted automatically.

  Improved Uncanny Dodge
Description Activate this ability to gain a temporary bonus to your AC and reflex saves. In addition, monsters attacking you from behind won't receive a flanking bonus.
Required Classes Barbarian (5). Rogue (8).
Misc Requirements Uncanny Dodge
Notes Granted automatically.

Light Armor Proficiency
Description You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
Notes Granted automatically to barbarians, bards, clerics, fighters, paladins, rangers and rogues.

Nimble Fingers
Description You are adept at manipulating small, delicate objects. You receive a +2 bonus on disable device and open locks checks.
Required Classes Rogue (1).

Simple Weapon Proficiency
Description You do not suffer an attack penalty for simple weapons.
Versions Club, dagger, dart, heavy crossbow, heavy mace, light crossbow, light mace, morningstar, quarterstaff, sickle, throwing dagger, unarmed
Notes Granted automatically.


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Feats
General
Complete List
Race Feats
Drow
Dwarf
Elf
Halfling
Human
Warforged
Class Feats
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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