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Feats |
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Attack
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| Description
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Your basic attack. When activated, you will continue attacking until your target is defeated.
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| Notes
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Granted automatically.
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Bow Strength
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| Description
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A ranger can apply his or her strength bonus to bow damage.
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| Required Classes
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Ranger (1).
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| Notes
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Granted automatically.
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Defensive Fighting
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| Description
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While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
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| Required Classes
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Barbarian (1).
Bard (2).
Cleric (2).
Fighter (1).
Paladin (1).
Ranger (1).
Rogue (2).
Sorcerer (2).
Wizard (2).
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| Notes
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Granted automatically.
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Evasion
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| Description
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When you make a successful reflex save to avoid damage, you suffer no damage instead of half damage.
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| Required Classes
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Ranger (9).
Rogue (2).
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| Notes
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Granted automatically.
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Favored Enemy
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| Description
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Grants +2 to damage to the enemy type chosen at character creation. Feat advances by +2 at levels 5 and 10.
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| Required Classes
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Ranger (1, 5, 10).
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| Versions
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Aberration, Animal, Construct, Dragon, Elemental, Giant, Dwarf, Elf, Goblinoid, Halfling, Human, Lizard, Magical Beast, Monstrous Humanoid, Ooze, Chaotic Outsider, Evil Outsider, Lawful Outsider, Plant, Undead, Vermin
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| Notes
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Granted automatically.
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Improved Two Weapon Fighting
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| Description
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Increases the number of attacks when fighting with two weapons.
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| Misc Requirements
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Dexterity 17, BAB +6, two weapon fighting
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| Notes
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Granted automatically to rangers at level 6.
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Improved Wild Empathy
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| Description
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Activate this ranger ability to befriend an animal or beast.
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| Required Classes
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Ranger (7).
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| Misc Requirements
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Wild empathy
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Light Armor Proficiency
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| Description
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You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
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| Notes
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Granted automatically to barbarians, bards, clerics, fighters, paladins, rangers and rogues.
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Results 1 - 8 of 14
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