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Feats
Attack
Description Your basic attack. When activated, you will continue attacking until your target is defeated.
Notes Granted automatically.

Bow Strength
Description A ranger can apply his or her strength bonus to bow damage.
Required Classes Ranger (1).
Notes Granted automatically.

Defensive Fighting
Description While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
Required Classes Barbarian (1). Bard (2). Cleric (2). Fighter (1). Paladin (1). Ranger (1). Rogue (2). Sorcerer (2). Wizard (2).
Notes Granted automatically.

Evasion
Description When you make a successful reflex save to avoid damage, you suffer no damage instead of half damage.
Required Classes Ranger (9). Rogue (2).
Notes Granted automatically.

Favored Enemy
Description Grants +2 to damage to the enemy type chosen at character creation. Feat advances by +2 at levels 5 and 10.
Required Classes Ranger (1, 5, 10).
Versions Aberration, Animal, Construct, Dragon, Elemental, Giant, Dwarf, Elf, Goblinoid, Halfling, Human, Lizard, Magical Beast, Monstrous Humanoid, Ooze, Chaotic Outsider, Evil Outsider, Lawful Outsider, Plant, Undead, Vermin
Notes Granted automatically.

Improved Two Weapon Fighting
Description Increases the number of attacks when fighting with two weapons.
Misc Requirements Dexterity 17, BAB +6, two weapon fighting
Notes Granted automatically to rangers at level 6.

  Improved Wild Empathy
Description Activate this ranger ability to befriend an animal or beast.
Required Classes Ranger (7).
Misc Requirements Wild empathy

Light Armor Proficiency
Description You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
Notes Granted automatically to barbarians, bards, clerics, fighters, paladins, rangers and rogues.


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Feats
General
Complete List
Race Feats
Drow
Dwarf
Elf
Halfling
Human
Warforged
Class Feats
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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