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Feats |
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Attack
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| Description
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Your basic attack. When activated, you will continue attacking until your target is defeated.
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| Notes
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Granted automatically.
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Aura of Courage
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| Description
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A feeling of confidence and fearlessness surrounds all party members near a paladin, granting a bonus to saves against fear. Beginning at 3rd level, a paladin is immune to fear. Allies within 10 feet gain +4 vs. fear.
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| Required Classes
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Paladin (3).
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| Notes
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Granted automatically.
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Aura of Good
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| Description
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An aura of holiness surrounds all party members near a paladin, granting a bonus to saves and armor class against evil creatures. All allies within range gain +2 to AC and +2 resistance bonus to saving throws.
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| Required Classes
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Paladin (1).
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| Notes
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Granted automatically.
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Defensive Fighting
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| Description
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While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
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| Required Classes
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Barbarian (1).
Bard (2).
Cleric (2).
Fighter (1).
Paladin (1).
Ranger (1).
Rogue (2).
Sorcerer (2).
Wizard (2).
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| Notes
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Granted automatically.
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Divine Grace
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| Description
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A paladin receives a bonus to saving throws, equal to his or her charisma bonus.
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| Required Classes
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Paladin (2).
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Divine Health
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| Description
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A paladin is immune to all diseases.
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| Required Classes
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Paladin (3).
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| Notes
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Granted automatically.
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Fear Immunity
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| Description
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A paladin is immune to fear effects.
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| Required Classes
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Paladin (3).
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| Notes
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Granted automatically.
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Heavy Armor Proficiency
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| Description
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You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
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| Misc Requirements
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Medium armor proficiency
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| Notes
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Granted automatically to clerics, fighters and paladins.
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Results 1 - 8 of 17
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