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Feats
Attack
Description Your basic attack. When activated, you will continue attacking until your target is defeated.
Notes Granted automatically.

Aura of Courage
Description A feeling of confidence and fearlessness surrounds all party members near a paladin, granting a bonus to saves against fear. Beginning at 3rd level, a paladin is immune to fear. Allies within 10 feet gain +4 vs. fear.
Required Classes Paladin (3).
Notes Granted automatically.

Aura of Good
Description An aura of holiness surrounds all party members near a paladin, granting a bonus to saves and armor class against evil creatures. All allies within range gain +2 to AC and +2 resistance bonus to saving throws.
Required Classes Paladin (1).
Notes Granted automatically.

Defensive Fighting
Description While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
Required Classes Barbarian (1). Bard (2). Cleric (2). Fighter (1). Paladin (1). Ranger (1). Rogue (2). Sorcerer (2). Wizard (2).
Notes Granted automatically.

Divine Grace
Description A paladin receives a bonus to saving throws, equal to his or her charisma bonus.
Required Classes Paladin (2).

Divine Health
Description A paladin is immune to all diseases.
Required Classes Paladin (3).
Notes Granted automatically.

Fear Immunity
Description A paladin is immune to fear effects.
Required Classes Paladin (3).
Notes Granted automatically.

Heavy Armor Proficiency
Description You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
Misc Requirements Medium armor proficiency
Notes Granted automatically to clerics, fighters and paladins.


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Feats
General
Complete List
Race Feats
Drow
Dwarf
Elf
Halfling
Human
Warforged
Class Feats
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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