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Feats |
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Attack
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| Description
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Your basic attack. When activated, you will continue attacking until your target is defeated.
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| Notes
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Granted automatically.
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Defensive Fighting
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| Description
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While using defensive fighting mode, you trade your attack bonus for a small AC bonus. Casting a spell ends this mode.
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| Required Classes
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Barbarian (1).
Bard (2).
Cleric (2).
Fighter (1).
Paladin (1).
Ranger (1).
Rogue (2).
Sorcerer (2).
Wizard (2).
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| Notes
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Granted automatically.
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Heavy Armor Proficiency
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| Description
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You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
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| Misc Requirements
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Medium armor proficiency
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| Notes
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Granted automatically to clerics, fighters and paladins.
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Light Armor Proficiency
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| Description
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You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
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| Notes
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Granted automatically to barbarians, bards, clerics, fighters, paladins, rangers and rogues.
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Magical Training
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| Description
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Increases your maximum spell points by 50, representing the training you received as a level 1 character in the arcane or divine arts.
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| Required Classes
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Cleric (1).
Sorcerer (1).
Wizard (1).
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| Notes
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Granted automatically.
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Medium Armor Proficiency
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| Description
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You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.
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| Misc Requirements
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Light armor proficiency
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| Notes
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Granted automatically to barbarians, clerics, fighters and paladins.
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Shield Proficiency
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| Description
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You are proficient with bucklers and small and large shields.
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| Notes
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Granted automatically to barbarians, bards, fighters, paladins and rangers.
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Simple Weapon Proficiency
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| Description
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You do not suffer an attack penalty for simple weapons.
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| Versions
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Club, dagger, dart, heavy crossbow, heavy mace, light crossbow, light mace, morningstar, quarterstaff, sickle, throwing dagger, unarmed
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| Notes
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Granted automatically.
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Results 1 - 8 of 9
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