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Enhancements
Sorcerer Bluff I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a +1 bonus to your bluff skill.

Sorcerer Concentration I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a +1 bonus to your concentration skill.

Sorcerer Elemental Manipulation I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a 10% increase to the damage of your fire and cold spells.

Sorcerer Energy Manipulation I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a 10% increase to the damage of your acid and electricity spells.

Sorcerer Energy of the Dragonblooded I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a 30 point increase to your spell points.

Sorcerer Force Manipulation I
Level: 1
Cost: 1
Race: All
Class: Sorcerer
Description: Grants a 10% increase to the damage of your force and repair spells.

Sorcerer Charisma I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Grants a +1 bonus to your charisma score.

Sorcerer Improved Empowering I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Using the Empower Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Empower Spell

Sorcerer Improved Enlarge I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Using the Enlarge Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Enlarge Spell

Sorcerer Improved Heightening I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Using the Heighten Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Heighten Spell

Sorcerer Improved Maximizing I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Using the Maximize Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Maximize Spell

Sorcerer Improved Quickening I
Level: 2
Cost: 2 (2)
Race: All
Class: Sorcerer
Description: Using the Quicken Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Quicken Spell

Sorcerer Wand Mastery I
Level: 2
Cost: 1 (3)
Race: All
Class: Sorcerer
Description: Grants a 10% increase to the effectiveness of your wands.

Sorcerer Lineage of Elements I
Level: 3
Cost: 1 (7)
Race: All
Class: Sorcerer
Description: Grants a 3% chance for fire and cold spells to generate a critical hit.

Sorcerer Lineage of Energy I
Level: 3
Cost: 1 (7)
Race: All
Class: Sorcerer
Description: Grants a 3% chance for acid and electricity spells to generate a critical hit.

Sorcerer Lineage of Force I
Level: 3
Cost: 1 (7)
Race: All
Class: Sorcerer
Description: Grants a 3% chance for force and repair spells to generate a critical hit.

Sorcerer Wand Heightening I
Level: 3
Cost: 1 (7)
Race: All
Class: Sorcerer
Description: You add +1 to the DC of your offensive wands.

Sorcerer Bluff II
Level: 4
Cost: 2 (10)
Race: All
Class: Sorcerer
Description: Grants a +2 bonus to your bluff skill.
Required Enhancement: Sorcerer Bluff I

Sorcerer Concentration II
Level: 4
Cost: 2 (10)
Race: All
Class: Sorcerer
Description: Grants a +2 bonus to your concentration skill.
Required Enhancement: Sorcerer Concentration I

Sorcerer Elemental Manipulation II
Level: 4
Cost: 2 (10)
Race: All
Class: Sorcerer
Description: Grants a 20% increase to the damage of your fire and cold spells.
Required Enhancement: Sorcerer Elemental Manipulation I


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Enhancements
Race Enhancements
Drow
Dwarf
Elf
Halfling
Human
Warforged
Class Enhancements
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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