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Enhancements
Cleric Concentration I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a +1 bonus to your concentration skill.

Cleric Diplomacy I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a +1 bonus to your diplomacy skill.

Cleric Divine Vitality I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Restores 3d4+10 spell points to another character. Consumes a use of Turn Undead for the day.

Cleric Energy of the Zealot I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a 20 point increase to spell points.

Cleric Extra Turning I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: You gain the ability to perform 1 additional Turn Undead attempt before resting.

Cleric Heal I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a +1 bonus to your heal skill.

Cleric Life Magic I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a 10% increase to the effectiveness of your healing and negative energy spells.

Cleric Smiting I
Level: 1
Cost: 1
Race: All
Class: Cleric
Description: Grants a 10% increase to the effectiveness of your light and good spells.

Dwarven Faith I
Level: 1
Cost: 1
Race: Dwarf
Class: Cleric, Paladin
Description: Grants a 15 point increase to spell points.

Follower of the Lord of Blades
Level: 1
Cost: 2
Race: Warforged
Class: Cleric, Paladin
Description: Grants a +1 bonus to hit with greatswords.

Follower of the Silver Flame
Level: 1
Cost: 2
Race: All
Class: Cleric, Paladin
Description: Grants a +1 bonus to hit with longbows.

Follower of the Sovereign Host
Level: 1
Cost: 2
Race: All
Class: Cleric, Paladin
Description: Grants a +1 bonus to hit with longswords.

Follower of the Undying Court
Level: 1
Cost: 2
Race: All
Class: Cleric, Paladin
Description: Grants a +1 bonus to hit with scimitars.

Follower of Vulkoor
Level: 1
Cost: 2
Race: Drow
Class: Cleric, Paladin
Description: Grants a +1 bonus to hit with shortswords and drow long knives.

Cleric Divine Cleansing I
Level: 2
Cost: 1 (3)
Race: All
Class: Cleric
Description: Grants another character a +4 morale bonus on fortitude saves for a short time. Also removes any poison or disease effects. Consumes a use of Turn Undead for the day.

Cleric Improved Empower Healing I
Level: 2
Cost: 2 (2)
Race: All
Class: Cleric
Description: Using the Empower Healing Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
Required Feat: Empower Healing Spell

Cleric Wand Mastery I
Level: 2
Cost: 1 (3)
Race: All
Class: Cleric
Description: Grants a 10% increase to the effectiveness of your wands.

Cleric Wisdom I
Level: 2
Cost: 2 (2)
Race: All
Class: Cleric
Description: Grants a +1 bonus to your wisdom score.

Cleric Divine Healing I
Level: 3
Cost: 1 (7)
Race: All
Class: Cleric
Description: Gives another character 1d3 healing every 2 seconds for 30 seconds. Consumes a use of Turn Undead for the day.

Cleric Prayer of Life I
Level: 3
Cost: 1 (7)
Race: All
Class: Cleric
Description: Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.50 times the normal amount.


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Enhancements
Race Enhancements
Drow
Dwarf
Elf
Halfling
Human
Warforged
Class Enhancements
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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