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Cleric Moves
Bane
Effect: A channeling that fills enemies with fear and doubt, causing them to take more damage from your attacks and deliver less with theirs.
Rank 1 (40 Points): Acquired
Rank 2 (70 Points): Increased radius and duration
Rank 3 (100 Points): Increased radius and duration
Rank 4 (130 Points): Increased radius and duration
Bull Rush
Effect: A full strength, forward charge that slams into enemies.
Rank 1 (10 Points): Acquired
Rank 2 (40 Points): Increased damage
Rank 3 (60 Points): Increased damage
Rank 4 (80 Points): Increased damage
Circle Finisher
Effect: A 360-degree spinning move which smashes all creatures close to the cleric.
Rank 1 (100 Points): Acquired
Earthquake
Effect: A swing that sends out a damaging, 360-degree shockwave toward enemies.
Rank 1 (180 Points): Acquired
Rank 2 (220 Points): Increased radius and damage
Rank 3 (260 Points): Increased radius and damage
Rank 4 (300 Points): Increased radius and damage
Fireline Finisher
Effect: A wall of fire that raises from the ground before the cleric's weapon.
Rank 1 (50 Points): Acquired
Flame Strike
Effect: A column of divine fire that rains down upon enemies.
Rank 1 (140 Points): Acquired
Rank 2 (170 Points): Increased damage
Rank 3 (200 Points): Increased damage
Rank 4 (230 Points): Increased damage
Glyph of Warding
Effect: A temporary, magical, fiery shield that circles the cleric, damaging enemies who come into contact with the shield.
Rank 1 (120 Points): Acquired
Rank 2 (180 Points): Increased radius and damage
Rank 3 (240 Points): Increased radius and damage
Rank 4 (400 Points): Increased radius and damage
Heal
Effect: A gentle healing that restores some hit points.
Rank 1: Acquired
Rank 2 (30 Points): Increased healing
Rank 3 (50 Points): Increased healing
Rank 4 (70 Points): Increased healing
Heavy Finisher
Effect: An incredibly powerful weapon smash that delivers extra damage.
Rank 1 (20 Points): Acquired
Hold Monster
Effect: A targeted, magical enchantment that freezes the subject in place, leaving it helpless.
Rank 1 (100 Points): Acquired
Rank 2 (120 Points): Increased duration
Rank 3 (150 Points): Increased duration
Rank 4 (190 Points): Increased duration
Holy Aura
Effect: A divine blessing that provides a temporary armor class boost for the cleric and his allies.
Rank 1 (80 Points): Acquired
Rank 2 (90 Points): Increased armor class bonus
Rank 3 (110 Points): Increased armor class bonus
Rank 4 (140 Points): Increased armor class bonus
Sticks to Snakes
Effect: A magical turning of sticks to snakes that home in on a target.
Rank 1 (90 Points): Acquired
Rank 2 (110 Points): Increased damage and number of snakes
Rank 3 (140 Points): Increased damage and number of snakes
Rank 4 (180 Points): Increased damage and number of snakes
Storm of Vengeance
Effect: A savage storm cloud that forms over enemy heads and brings down the wrath of the heavens upon them.
Rank 1 (800 Points): Acquired
Turn Undead
Effect: A supernatural ability that causes all visible undead to recoil from the channeled power of the divine.
Rank 1: Acquired