Banshee Network
 
Curse of the Azure Bonds
Game Information
Site Index
Walkthrough
Companions
Bestiary
Spells
Classes
Races
Attributes
Equipment
Armor
Weapons
Miscellaneous Items
Game Resources
Downloads
Screenshots
RPG Forum
CotAB Products
Buy CotAB!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Attributes
Strength

Strength is the measure of how much a character can carry. A character with a high strength does bonus damage in combat. Fighters, paladins, and rangers with an 18 strength also have a percent value from 1 to 100 (listed as 01-00), denoting exceptional strength.

Some non-human races may need a high strength to reach the maximum level in their class.

Strength is a prime requisite for fighters, paladins, and rangers.


Intelligence

Intelligence is the measure of how well a character can learn.

Some non-human races may need a high intelligence to reach the maximum level in their class.

Intelligence is a prime requisite for magic users and rangers.


Wisdom

Wisdom is the measure of a character's ability to understand the ways of the world and interact with it. A cleric with a high wisdom can memorize additional spells.

Wisdom is a prime requisite for clerics, paladins, and rangers.


Dexterity

Dexterity is the measure of the manual dexterity and agility of a character. A character with a high dexterity is harder to hit and receives a bonus when attacking with missile weapons. A thief with a high dexterity receives a bonus to thieving skills.

Dexterity is the prime requisite for thieves.


Constitution

Constitution is the measure of the overall health of a character. A character with a high constitution receives additional HP when leveling up.


Charisma

Charisma is the measure of how well a character interacts with others. Charisma is sometimes a factor when a character has an encounter with an NPC.

 
 
      Copyright ©2000-2009, GameBanshee.com