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King's Bounty: The Legend Unit Database: Search Results
Archmage
Army Type: Human
Level: 4
Hiring Cost: 900
Leadership: 200
Attack/Defense: 20 / 24
Defense Stance Bonus: 4
Initiative/Speed: 5 / 2
Health: 90
Damage: 5-7 Magic/Physical
Critical Chance: 7%
Resistances: 0% Ph / 0% Po / 50% Ma / 0% Fi
Talents: Magic Shield, Fighting Trance, Telekinesis
Abilities: Lightning, Magic Protection, Immunity to Mind Spells


Bowman
Army Type: Human
Level: 2
Hiring Cost: 100
Leadership: 50
Attack/Defense: 16 / 10
Defense Stance Bonus: 3
Initiative/Speed: 4 / 2
Health: 28
Damage: 3-4 Physical
Critical Chance: 10%
Resistances: 0% Ph / 0% Po / 0% Ma / 0% Fi
Talents: Ice Arrow, Flaming Arrow (learned w/ training lvl 2)
Abilities: Archer


Guardsman
Army Type: Human
Level: 3
Hiring Cost: 120
Leadership: 50
Attack/Defense: 15 / 17
Defense Stance Bonus: 5
Initiative/Speed: 4 / 2
Health: 45
Damage: 6-8 Physical
Critical Chance: 12%
Resistances: 20% Ph / 0% Po / 0% Ma / 0% Fi
Talents: None
Abilities: Armor, Commander


Horseman
Army Type: Human
Level: 4
Hiring Cost: 800
Leadership: 180
Attack/Defense: 29 / 25
Defense Stance Bonus: 4
Initiative/Speed: 6 / 5
Health: 130
Damage: 12-26 Physical
Critical Chance: 12%
Resistances: 20% Ph / 0% Po / 0% Ma / 20% Fi
Talents: None
Abilities: Armor, Horseman, Fire Resistance


Inquisitor
Army Type: Human
Level: 3
Hiring Cost: 300
Leadership: 100
Attack/Defense: 16 / 16
Defense Stance Bonus: 4
Initiative/Speed: 5 / 2
Health: 50
Damage: 5-7 Magic
Critical Chance: 10%
Resistances: 0% Ph / 0% Po / 10% Ma / 0% Fi
Talents: Resurrection, Holy Anger
Abilities: Holy Attack, Holiness, No Melee Penalty


Knight
Army Type: Human
Level: 4
Hiring Cost: 1000
Leadership: 180
Attack/Defense: 27 / 27
Defense Stance Bonus: 6
Initiative/Speed: 3 / 2
Health: 160
Damage: 14-18 Physical
Critical Chance: 15%
Resistances: 30% Ph / 0% Po / 0% Ma / 30% Fi
Talents: Circle Attack (learned w/ training lvl 3)
Abilities: Steel Armor, Valor, Dragon Slayer


Marauder
Army Type: Human
Level: 2
Hiring Cost: 80
Leadership: 30
Attack/Defense: 12 / 8
Defense Stance Bonus: 6
Initiative/Speed: 5 / 2
Health: 28
Damage: 3-6 Physical
Critical Chance: 12%
Resistances: 0% Ph / 0% Po / 0% Ma / 0% Fi
Talents: Biting Strike, Search, Greed
Abilities: Robber


Peasant
Army Type: Human
Level: 1
Hiring Cost: 10
Leadership: 5
Attack/Defense: 1 / 1
Defense Stance Bonus: 1
Initiative/Speed: 3 / 3
Health: 5
Damage: 1-2 Physical
Critical Chance: 10%
Resistances: 0% Ph / 0% Po / 0% Ma / 0% Fi
Talents: None
Abilities: Team Spirit


Priest
Army Type: Human
Level: 2
Hiring Cost: 100
Leadership: 50
Attack/Defense: 10 / 10
Defense Stance Bonus: 3
Initiative/Speed: 4 / 2
Health: 26
Damage: 2-4 Magic
Critical Chance: 5%
Resistances: 0% Ph / 0% Po / 10% Ma / 0% Fi
Talents: Healing, Bless
Abilities: Holy Attack, Holiness, No Melee Penalty


Robber
Army Type: Human
Level: 1
Hiring Cost: 50
Leadership: 20
Attack/Defense: 10 / 6
Defense Stance Bonus: 4
Initiative/Speed: 4 / 2
Health: 15
Damage: 2-4 Physical
Critical Chance: 10%
Resistances: 0% Ph / 0% Po / 0% Ma / 0% Fi
Talents: Biting Strike, Greed
Abilities: Robber


Swordsman
Army Type: Human
Level: 2
Hiring Cost: 70
Leadership: 35
Attack/Defense: 10 / 16
Defense Stance Bonus: 4
Initiative/Speed: 3 / 3
Health: 32
Damage: 4-5 Physical
Critical Chance: 8%
Resistances: 20% Ph / 0% Po / 0% Ma / 0% Fi
Talents: Running, Smashing Blow (Learned w/ training lvl 1)
Abilities: Armor



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