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Dungeons & Dragons Online Spell Database: Spell Details
Fire Trap
Cooldown: 8 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 25
Level: Sorcerer 4, Wizard 4
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Abjuration
Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d4 fire damage +1 per caster level (max 20). A successful Reflex save reduces the damage by half.