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Dungeons & Dragons Online Spell Database: Spell Details
Burning Blood
Cooldown: 4 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 25
Level: Sorcerer 4, Wizard 4
Components: Material, Somatic, Verbal
Target: Foe
School: Necromancy
You taint a living creature's blood with a hot, corrosive infusion, dealing both 1d8 points of acid damage and 1d8 points of fire damage every 2 seconds for a duration of 2 seconds per caster level. A successful Fortitude save negates this effect.