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Dungeons & Dragons Online Spell Database: Spell Details
Hold Animal
Cooldown: 3 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 15
Level: Ranger 2
Components: Somatic, Verbal
Target: Foe
School: Enchantment
An animal becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.