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Lyran's Hold - Level Two
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – TRAPPED FLOOR

Head north from the starting area and you’ll enter a large room with some chests and weapon racks to loot. Watch out, though, because spikes will randomly come up through the floor.


2 – CIRCUIT

The outer rooms make a circuit and you’ll want to take out all the regular bad guys before you take on Lyran. Head east first.


3 – FIRE PILLARS

The long L-shaped room to the east has two fire pillars. After checking the two alcoves to the west, examine the wall to the east. A door should open up that allows you to continue.


4 – LOTS OF LOOT

Head north, looting the many chests and weapon racks that are waiting. Watch out for floor spikes, though. Continue west, killing and looting, until you get to a save point.


5 – TRAP ROOM

Save before you go through the door, because the next room is pretty dicey. There are a bunch of fire pillars and floor spikes, so be extra careful if you want to loot all the chests.


6 – STUDY

When you’ve made the circuit, head back to the room at the twelve o’clock position. Head south into a room with four regular pillars. A chest in the next room has the key to the study. There are also some papers that will tell you how to defeat Lyran by destroying his remains in the cellar. When you go through the door, Lyran will appear and start harrassing you. He’s invincible in this state, so just run to the door that leads downstairs (the one you came through).

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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