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Thieves' Guild - Level Three


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Thieves' Guild - Level Three


1 - LEVER

You can save here before pulling the lever that opens the magic door.


2 - BURNING EYE

Run through this room without pausing, because the eyeball in it will immediately incinerate you if it sees you.


3 - DART PILLARS

The next obstacle to get by is a group of pillars that shoot darts out at right angles.


4 - MORE BURNING EYES

To get through this room, quickly run to the right and jump onto the boxes next to the eye. Pull the lever, then quickly run through the door.


5 - EVEN MORE BURNING EYES

You have ot be quick in this room. Run to the first lever and pull it. Then run behind the second eye and pull the second lever before running out the door.


6 - ENOUGH WITH THE BURNING EYES

There is only one eye in this room, so it's only hard if you try to hit every lever in one go. Just try to make sure you are behind the eye at all times.


7 - BUGBEAR BRAWL

Your reward for getting past all the puzzles is a fight with three bugbears. Be sure to save here, because you get to meet the Beholder who's been running the new thieves' guild in the next room.

Walkthrough
Baldur's Gate
Elfsong Tavern
Tavern Cellars
Sewers 1
Sewers 2
Crypts of Ilmater 1
Crypts of Ilmater 2
Thieves' Guild 1
Thieves' Guild 2
Thieves' Guild 3
Thieves' Guild 4
Sunset Mountains
Wind's Walk
Dwarven Mining Camp
Mt. Burning Eye Base
Burning Eye Summit
Summit East
Summit West
Peak
Dwarven Mines 1
Dwarven Mines 2
Drow Underworld
Dark Forest
Ice Caves 1
Ice Caves 2
Ice Caves 3
Marsh of Chelimber
Sunken Chapel
Adderspine Road (W)
Adderspine Road (E)
Chelimber's Crown
Outer Keep
Inner Keep
The Rotting Bog
The Sinking Temple
Onyx Tower Basement
Onyx Tower 1
Onyx Tower 2
Onyx Tower 3
Black Forge
Hall of Remembrance
Eldrith's Watch
Secret Level
The Gauntlet
 
 
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