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Burning Eye - Peak


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Burning Eye - Peak


1 - SAVE POINT

Make sure you save before heading up, you can get ganged up on pretty easily if you aren't careful.


2 - WISPS

Your way to the top is impeded by wisps that shoot electricity at you.


3 - SIGNAL FIRE

Once you light the fire, the unfortunate frozen dwarf will thaw out and you can get the key to the mines. There is a cut scene of a dragon waking up, but you won't fight him just yet. Head back to the mine camp.

Walkthrough
Baldur's Gate
Elfsong Tavern
Tavern Cellars
Sewers 1
Sewers 2
Crypts of Ilmater 1
Crypts of Ilmater 2
Thieves' Guild 1
Thieves' Guild 2
Thieves' Guild 3
Thieves' Guild 4
Sunset Mountains
Wind's Walk
Dwarven Mining Camp
Mt. Burning Eye Base
Burning Eye Summit
Summit East
Summit West
Peak
Dwarven Mines 1
Dwarven Mines 2
Drow Underworld
Dark Forest
Ice Caves 1
Ice Caves 2
Ice Caves 3
Marsh of Chelimber
Sunken Chapel
Adderspine Road (W)
Adderspine Road (E)
Chelimber's Crown
Outer Keep
Inner Keep
The Rotting Bog
The Sinking Temple
Onyx Tower Basement
Onyx Tower 1
Onyx Tower 2
Onyx Tower 3
Black Forge
Hall of Remembrance
Eldrith's Watch
Secret Level
The Gauntlet
 
 
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